public void MoneyEnding() { int money = playerState.AddMoney; endingtype = ENDINGTYPE.MONEY; Winner = money; money = 0; }
/// <summary> /// 엔딩 값 설정 /// </summary> /// <param name="e"></param> public void SetEnding() { int study = (int)playerState.Study; int social = (int)playerState.Social; int love = (int)playerState.Love; int maxsolution = Mathf.Max(study, social); ENDINGTYPE type = (study >= social) ? ENDINGTYPE.GRADE : ENDINGTYPE.SOCIAL; int maxsolution2 = Mathf.Max(maxsolution, love); ENDINGTYPE type2 = (love >= maxsolution) ? ENDINGTYPE.LOVE : (type == ENDINGTYPE.GRADE) ? ENDINGTYPE.GRADE : ENDINGTYPE.SOCIAL; endingtype = type2; Winner = maxsolution2; study = 0; social = 0; love = 0; maxsolution = 0; maxsolution2 = 0; }