public static Vector3 GetRigRot(int rigNum, SoftLureType lureType) { switch (lureType) { case SoftLureType.Curly: return(rigRot1[rigNum]); break; case SoftLureType.Shad: return(rigRot2[rigNum]); break; case SoftLureType.Streight: return(rigRot3[rigNum]); break; case SoftLureType.Zari: return(rigRot4[rigNum]); break; } return(Vector3.zero); }
public static bool GetShouldShowBack(int rigNum, SoftLureType lureType) { switch (lureType) { case SoftLureType.Curly: return(shouldShowBack1); break; case SoftLureType.Shad: return(shouldShowBack2); break; case SoftLureType.Streight: return(shouldShowBack3); break; case SoftLureType.Zari: return(shouldShowBack4); break; } return(false); }