public void SetSelectTargetParam(EBattleActionType actionType, Vector2Int selfPos, EnumSelectEffectRangeType selRangeType, Vector2Int selRange, EnumSelectEffectRangeType effRangeType, Vector2Int effRange) { battleActionType = actionType; selfTilePos = selfPos; selectRangeType = selRangeType; effectRangeType = effRangeType; selectRange = selRange; effectRange = effRange; targetChooseRanges = GetTargetSelectRange(selfTilePos, selRangeType, selectRange); }
public UIContextMenuItemData(EBattleActionType type, UnityAction <object> listener) { battleActionType = type; actionString = type.ToString(); actionListener = listener; }
public void ProcessAction(EBattleActionType actionType) { }
public ActionRequestMoveRange(Actor s, Actor t, EBattleActionType type) : base(s, t, type) { }
public Action(Actor s, Actor t, EBattleActionType type) { source = s; target = t; actionType = type; }