Esempio n. 1
0
 public void SetSelectTargetParam(EBattleActionType actionType, Vector2Int selfPos, EnumSelectEffectRangeType selRangeType, Vector2Int selRange, EnumSelectEffectRangeType effRangeType, Vector2Int effRange)
 {
     battleActionType   = actionType;
     selfTilePos        = selfPos;
     selectRangeType    = selRangeType;
     effectRangeType    = effRangeType;
     selectRange        = selRange;
     effectRange        = effRange;
     targetChooseRanges = GetTargetSelectRange(selfTilePos, selRangeType, selectRange);
 }
Esempio n. 2
0
 public UIContextMenuItemData(EBattleActionType type, UnityAction <object> listener)
 {
     battleActionType = type;
     actionString     = type.ToString();
     actionListener   = listener;
 }
Esempio n. 3
0
 public void ProcessAction(EBattleActionType actionType)
 {
 }
Esempio n. 4
0
 public ActionRequestMoveRange(Actor s, Actor t, EBattleActionType type) : base(s, t, type)
 {
 }
Esempio n. 5
0
 public Action(Actor s, Actor t, EBattleActionType type)
 {
     source     = s;
     target     = t;
     actionType = type;
 }