public static void DoUpdate() { EasyAntiCheat.Server.Hydra.Client client; byte[] numArray; int num; if (EACServer.easyAntiCheat != null) { EACServer.easyAntiCheat.HandleClientUpdates(); if (Network.Net.sv != null && Network.Net.sv.IsConnected()) { while (EACServer.easyAntiCheat.PopNetworkMessage(out client, out numArray, out num)) { EACServer.SendToClient(client, numArray, num); } } } }
public static void DoUpdate() { if (EACServer.easyAntiCheat == null) { return; } EACServer.easyAntiCheat.HandleClientUpdates(); if (Net.sv == null || !((Network.Server)Net.sv).IsConnected()) { return; } EasyAntiCheat.Server.Hydra.Client client; byte[] message; int messageLength; while (EACServer.easyAntiCheat.PopNetworkMessage(ref client, ref message, ref messageLength)) { EACServer.SendToClient(client, message, messageLength); } }