public static void DoUpdate()
    {
        EasyAntiCheat.Server.Hydra.Client client;
        byte[] numArray;
        int    num;

        if (EACServer.easyAntiCheat != null)
        {
            EACServer.easyAntiCheat.HandleClientUpdates();
            if (Network.Net.sv != null && Network.Net.sv.IsConnected())
            {
                while (EACServer.easyAntiCheat.PopNetworkMessage(out client, out numArray, out num))
                {
                    EACServer.SendToClient(client, numArray, num);
                }
            }
        }
    }
    public static void DoUpdate()
    {
        if (EACServer.easyAntiCheat == null)
        {
            return;
        }
        EACServer.easyAntiCheat.HandleClientUpdates();
        if (Net.sv == null || !((Network.Server)Net.sv).IsConnected())
        {
            return;
        }
        EasyAntiCheat.Server.Hydra.Client client;
        byte[] message;
        int    messageLength;

        while (EACServer.easyAntiCheat.PopNetworkMessage(ref client, ref message, ref messageLength))
        {
            EACServer.SendToClient(client, message, messageLength);
        }
    }