void Start() { var filepath = $"{Application.dataPath}/type02.json"; Debug.Log(filepath); button = this.gameObject.GetComponent <Button>(); button.OnClickAsObservable().Subscribe(_ => { var table = dynamicTable.GetTable(); //Serialize.Serialization<string, string> serialization = new Serialize.Serialization<string, string>(table); var json02 = JsonSerializer.ToJsonString(table); JsonWrite(filePath: filepath, json: json02); }); }