void Start()
    {
        var filepath = $"{Application.dataPath}/type02.json";

        Debug.Log(filepath);
        button = this.gameObject.GetComponent <Button>();
        button.OnClickAsObservable().Subscribe(_ => {
            var table = dynamicTable.GetTable();
            //Serialize.Serialization<string, string> serialization = new Serialize.Serialization<string, string>(table);
            var json02 = JsonSerializer.ToJsonString(table);
            JsonWrite(filePath: filepath, json: json02);
        });
    }