/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Navy); _visibleTileGridDrawer.Draw(); _characterDrawer.Draw(_player, CharacterTypes.Player); var box = _playerBody.GetGridBounds(); _debugDraw.Begin(); _debugDraw.Draw(box); _debugDraw.End(); base.Draw(gameTime); }