private void OnCarGameBtnClick() { isCarGame = false; timerInit = new System.Timers.Timer(); timerInit.Interval = 10000; //Wait for 10 seconds timerInit.Elapsed += CarGameStart; //Hook up the elapsed event for the timer timerInit.AutoReset = false; //Have the timer fire repeated events(true is the default) timerInit.Enabled = false; timerInit.Start(); float M2_SIZE_X = (float)(0.551 + 0.022) / 2; DynaLinkHS.CmdPassiveMovementControl((-0.022f + 0.551f) / 2, (0.02f + 0.2417f) / 2, (float)0.05); }
public static void Cmd2Robot() { // CMD: M2 move to starting point string taskPointKey = SetYaml.taskNames[blockNum]; float[] taskPointValue = new float[2]; SetYaml.startPointDic.TryGetValue(taskPointKey, out taskPointValue); print(taskPointKey); DynaLinkHS.CmdPassiveMovementControl(taskPointValue[0], taskPointValue[1], (float)0.08); timeLine += Time.deltaTime; csvContent.AppendLine((float)timeLine + "," + trials + "," + "CMDM2Reset" + "," + DynaLinkHS.StatusRobot.PositionDataJoint1 + "," + DynaLinkHS.StatusRobot.PositionDataJoint2); RunFSM.currState = RunFSM.GameState_Enum.STATE_MOVE2START; RunFSM.EMG.StartRecording();// start record sEMG }
// Use this for initialization void Start() { DynaLinkHS.CmdTransparentControl(5f, 5f, 10f, 10f, 10f, 10f, 10f, 10f); //DynaLinkHS.CmdServoOff(); ///* // Initiate Hand Effector Position ///* screenSize = Camera.main.ScreenToWorldPoint(new Vector2(Screen.width, Screen.height)); // 尺寸的一半 print(screenSize); // screen size float M2_SIZE_X = (M2_AXIS_X[1] - M2_AXIS_X[0]) / 2; float M2_SIZE_Y = (M2_AXIS_Y[1] - M2_AXIS_Y[0]) / 2; xOffset = (screenSize.x) / M2_SIZE_X; yOffset = (screenSize.y) / M2_SIZE_Y; DynaLinkHS.CmdPassiveMovementControl((M2_AXIS_X[1] + M2_AXIS_X[0]) / 2, (M2_AXIS_Y[1] + M2_AXIS_Y[0]) / 2, (float)0.05); ///* // Initiate Control Mode(mass/damping/spring) /// for M2, the parameters are /// - origin/target position x [原始/目标位置 x 轴] (type : float, unit : m, range : ) /// - origin/target position y [原始/目标位置 y 轴] (type : float, unit : m, range : ) /// - M (mass) x [模拟质量 x 轴] (type : float, unit : kg, range : ) /// - M (mass) y [模拟质量 y 轴] (type : float, unit : kg, range : ) /// - B (damping) x [模拟阻尼 x 轴] (type : float, unit : N/(m/s), range : ) /// - B (damping) y [模拟阻尼 y 轴] (type : float, unit : N/(m/s), range : ) /// - K (spring) x [模拟弹簧 x 轴] (type : float, unit : N/m, range : ) /// - K (spring) y [模拟弹簧 y 轴] (type : float, unit : N/m, range : ) ///* ///* /// Renew/Load .yaml ///* //SetYaml.IniTaskInfo();// initiate .yaml SetYaml.LoadTaskInfo();// load .yaml timerStart = new Timer(); timerStart.Interval = 10000; //Wait for 10 seconds timerStart.Elapsed += GameStart; //Hook up the elapsed event for the timer timerStart.AutoReset = false; //Have the timer fire repeated events(true is the default) timerStart.Enabled = false; timerStart.Start(); }