public override UpdateResult Update() { if (_dataProvider.InAdventureScreen) { var dungeonInfo = _dataProvider.GetDungeonInfo(); if (dungeonInfo != null) { for (var i = 0; i < dungeonInfo.Length; i++) { if (dungeonInfo[i]?.RunActive ?? false) { if ((_prevCards[i] == null || !dungeonInfo[i].DbfIds.SequenceEqual(_prevCards[i])) && (_prevLootChoice[i] != dungeonInfo[i].PlayerChosenLoot || _prevTreasureChoice[i] != dungeonInfo[i].PlayerChosenTreasure)) { _prevCards[i] = dungeonInfo[i].DbfIds.ToList(); _prevLootChoice[i] = dungeonInfo[i].PlayerChosenLoot; _prevTreasureChoice[i] = dungeonInfo[i].PlayerChosenTreasure; DungeonRunDeckUpdated?.Invoke(new DungeonRunDeckUpdatedEventArgs(BuildDeck(dungeonInfo[i]))); } } else { _prevCards[i] = null; } } if (_prevLootChoice.All(x => x > 0)) { return(UpdateResult.Break); } } else { _prevCards = new List <int>[] { null, null } }; } else if (_dataProvider.InAiMatch && !string.IsNullOrEmpty(_dataProvider.OpponentHeroId)) { if (Cards.All.TryGetValue(_dataProvider.OpponentHeroId, out var card)) { if (DungeonRun.IsDungeonBoss(card)) { var newRun = _initialOpponents.Contains(_dataProvider.OpponentHeroId); var deck = newRun ? DungeonRun.GetDefaultDeck(_dataProvider.LocalPlayerClass, card.Set) : null; DungeonRunMatchStarted?.Invoke(new DungeonRunMatchStartedEventArgs(newRun, deck)); return(UpdateResult.Break); } } } return(UpdateResult.Continue); }
private static Deck CreateDungeonDeck(string playerClass) { Log.Info($"Creating new {playerClass} dungeon run deck"); var deck = DungeonRun.GetDefaultDeck(playerClass); if (deck == null) { Log.Info($"Could not find default deck for {playerClass}"); return(null); } DeckList.Instance.Decks.Add(deck); DeckList.Save(); Core.MainWindow.DeckPickerList.UpdateDecks(); Core.MainWindow.SelectDeck(deck, true); return(deck); }
private static Deck CreateDungeonDeck(string playerClass, CardSet set) { var shrine = Core.Game.Player.Board.FirstOrDefault(x => x.HasTag(GameTag.SHRINE))?.CardId; Log.Info($"Creating new {playerClass} dungeon run deck (CardSet={set}, Shrine={shrine})"); var deck = DungeonRun.GetDefaultDeck(playerClass, set, shrine); if (deck == null) { Log.Info($"Could not find default deck for {playerClass} in card set {set} with Shrine={shrine}"); return(null); } DeckList.Instance.Decks.Add(deck); DeckList.Save(); Core.MainWindow.DeckPickerList.UpdateDecks(); Core.MainWindow.SelectDeck(deck, true); return(deck); }
private static Deck CreateDungeonDeck(string playerClass, CardSet set, bool isPVPDR, List <int> selectedDeck = null, Card loadout = null) { var shrine = Core.Game.Player.Board.FirstOrDefault(x => x.HasTag(GameTag.SHRINE))?.CardId; Log.Info($"Creating new {playerClass} dungeon run deck (CardSet={set}, Shrine={shrine}, SelectedDeck={selectedDeck != null})"); var deck = selectedDeck == null ? DungeonRun.GetDefaultDeck(playerClass, set, shrine) : DungeonRun.GetDeckFromDbfIds(playerClass, set, isPVPDR, selectedDeck); if (deck == null) { Log.Info($"Could not find default deck for {playerClass} in card set {set} with Shrine={shrine}"); return(null); } if (loadout != null && selectedDeck != null && !selectedDeck.Contains(loadout.DbfIf)) { deck.Cards.Add(loadout); } DeckList.Instance.Decks.Add(deck); DeckList.Save(); Core.MainWindow.DeckPickerList.UpdateDecks(); Core.MainWindow.SelectDeck(deck, true); return(deck); }