public Dsp.Connection AddDsp(Dsp.Dsp dsp) { IntPtr ConnectionHandle = IntPtr.Zero; Error.Code ReturnCode = AddDSP(this.DangerousGetHandle(), dsp.DangerousGetHandle(), ref ConnectionHandle); Error.Errors.ThrowError(ReturnCode); return(new Dsp.Connection(ConnectionHandle)); }
public Channel.Channel PlayDsp(Dsp.Dsp dsp, bool paused) { IntPtr ChannelHandle = IntPtr.Zero; Error.Code ReturnCode = PlayDsp(this.DangerousGetHandle(), Channel.Index.Free, dsp.DangerousGetHandle(), paused, ref ChannelHandle); Error.Errors.ThrowError(ReturnCode); return(new Channel.Channel(ChannelHandle)); }
public void PlayDsp(Dsp.Dsp dsp, bool paused, Channel.Channel chn) { IntPtr channel = chn.DangerousGetHandle(); Error.Code ReturnCode = PlayDsp(this.DangerousGetHandle(), Channel.Index.Reuse, dsp.DangerousGetHandle(), paused, ref channel); Error.Errors.ThrowError(ReturnCode); //This can't really happend. //Check just in case... if (chn.DangerousGetHandle() != channel) { throw new Exception("Channel handle got changed by Fmod."); } }
public Channel.Channel PlayDsp(Dsp.Dsp dsp) { return(PlayDsp(dsp, false)); }