void Start() { connected = true; DM = GameObject.FindGameObjectWithTag("Player").GetComponent <DroneMove> (); //latLonAlt = GameObject.FindGameObjectWithTag("System").GetComponent<LatLonAlt>(); //udp = GameObject.FindGameObjectWithTag ("System").GetComponent<UdpClient> (); }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); DM = player.GetComponent <DroneMove> (); //MavLink.MavLinkSerializer.Deserialize_ALTITUDE (); // else if(ENABLE){ // /* generate rings , balls */ // int counter = 0; // StreamReader reader = new StreamReader (path); // while (true) { // var str = reader.ReadLine (); // if (str == null) // break; // var parts = str.Split (' '); // pos = new Vector3 (float.Parse(parts[0]), float.Parse(parts[1]), float.Parse(parts[2])); // Quaternion rot = Quaternion.Euler(float.Parse(parts[3]), float.Parse(parts[4]), float.Parse(parts[5])); // if (prePos != Vector3.zero && Vector3.Distance (prePos, pos) < gerGap) // continue; // if (counter == ring_show_gap) { // Instantiate (ring, pos, rot); // } // else // Instantiate (coin, pos , rot); // counter++; // counter %= ring_gap; // prePos = pos; // } // } }
void Start() { rBody = GetComponent <Rigidbody>(); DM = this.gameObject.GetComponent <DroneMove>(); resetTarget(); StartX = this.transform.localPosition.x; StartZ = this.transform.localPosition.z; DM.AutoMove = true; }
// Use this for initialization void Start() { SystemId = (byte)MAV_MODE.MAV_MODE_MANUAL_ARMED; ComponentId = (byte)MAV_COMPONENT.MAV_COMP_ID_AUTOPILOT1; Application.runInBackground = true; mlpn = new Msg_local_position_ned(); mgpi = new Msg_global_position_int(); Mheratbeat = new Msg_heartbeat(); Msts = new Msg_sys_status(); Matt = new Msg_attitude(); Mdatastream = new Msg_request_data_stream(); Mgpsr = new Msg_gps_raw_int(); Mattq = new Msg_attitude_quaternion(); Mvhud = new Msg_vfr_hud(); MattTar = new Msg_attitude_target(); MHome = new Msg_home_position(); setMHome = new Msg_set_home_position(); setMode = new Msg_set_mode(); EstimatorStatus = new Msg_estimator_status(); Mvirbration = new Msg_vibration(); ExtendState = new Msg_extended_sys_state(); latlonalt = new LatLonAlt(); Malt = new Msg_altitude(); positionL = new Msg_position_target_local_ned(); setPositionL = new Msg_set_position_target_local_ned(); setPositionG = new Msg_set_position_target_global_int(); PositionG = new Msg_position_target_global_int(); MhiIMU = new Msg_highres_imu(); BatteryStatus = new Msg_battery_status(); player = GameObject.FindGameObjectWithTag("Player"); DM = player.GetComponent <DroneMove> (); InitSocket(); setHomePosition(); setPositionTargetLocal(); setPositionTargetGlobal(); }
void Start() { player = GameObject.FindGameObjectWithTag("Player"); Drone = player.GetComponent <DroneMove>(); }
void Start() { DM = GameObject.FindGameObjectWithTag("Player").GetComponent <DroneMove> (); udp = GameObject.FindGameObjectWithTag("System").GetComponent <UdpClient> (); }