コード例 #1
0
 void HandleDateDrinks(DrinkBoozePayload drinkBoozePayload)
 {
     animController.PlayDrinkBoozeAnimation(null);
     if (drinkBoozePayload.boozeLevel > GameManager.maxBoozeLevel)
     {
         GameManager.CurrentState = GameManager.GameState.DatePassesOut;
         animController.PlayPassoutAnimation(LoadDecision);
     }
 }
コード例 #2
0
ファイル: DatingTableUI.cs プロジェクト: dom-bo/ggj16_dating
	void HandleDateDrinks (DrinkBoozePayload drinkBoozePayload)
	{	
		animController.PlayDrinkBoozeAnimation(null);	
		if (drinkBoozePayload.boozeLevel > GameManager.maxBoozeLevel) {
			
			GameManager.CurrentState = GameManager.GameState.DatePassesOut;
			animController.PlayPassoutAnimation(LoadDecision);
		}
	}