void HandleDateDrinks(DrinkBoozePayload drinkBoozePayload) { animController.PlayDrinkBoozeAnimation(null); if (drinkBoozePayload.boozeLevel > GameManager.maxBoozeLevel) { GameManager.CurrentState = GameManager.GameState.DatePassesOut; animController.PlayPassoutAnimation(LoadDecision); } }
void HandleDateDrinks (DrinkBoozePayload drinkBoozePayload) { animController.PlayDrinkBoozeAnimation(null); if (drinkBoozePayload.boozeLevel > GameManager.maxBoozeLevel) { GameManager.CurrentState = GameManager.GameState.DatePassesOut; animController.PlayPassoutAnimation(LoadDecision); } }