private void DrawPlayers() { foreach (IObject sprite in _objectInfo) { switch (sprite.Type) { case ObjectType.Player: DrawingTool.DrawCircle(10, sprite.Team, sprite.Position); break; case ObjectType.Flag: DrawingTool.DrawFlag(10, sprite.Team, sprite.Position); break; } } }
public override void DrawHitbox(SpriteBatch spriteBatch, Color color, int lineWidth) { DrawingTool.DrawCircle(spriteBatch, this._absLoc, radius, Color.Red, 1, 16); }