/// <inheritdoc /> public override DragDropEffect OnDragDrop(ref Vector2 location, DragData data) { var result = base.OnDragDrop(ref location, data); if (result != DragDropEffect.None) { return(result); } // Check if drag sth Vector3 hitLocation = ViewPosition; SceneGraphNode hit = null; if (_dragHandlers.HasValidDrag()) { // Get mouse ray and try to hit any object var ray = ConvertMouseToRay(ref location); float closest = float.MaxValue; hit = _window.Graph.Root.RayCast(ref ray, ref closest, SceneGraphNode.RayCastData.FlagTypes.SkipColliders); if (hit != null) { // Use hit location hitLocation = ray.Position + ray.Direction * closest; } else { // Use area in front of the viewport hitLocation = ViewPosition + ViewDirection * 100; } } // Drag assets if (_dragAssets.HasValidDrag) { result = _dragAssets.Effect; // Process items for (int i = 0; i < _dragAssets.Objects.Count; i++) { var item = _dragAssets.Objects[i]; Spawn(item, hit, ref hitLocation); } } // Drag actor type else if (_dragActorType.HasValidDrag) { result = _dragActorType.Effect; // Process items for (int i = 0; i < _dragActorType.Objects.Count; i++) { var item = _dragActorType.Objects[i]; Spawn(item, hit, ref hitLocation); } } return(result); }
/// <inheritdoc /> public override DragDropEffect OnDragDrop(ref Vector2 location, DragData data) { ClearDragEffects(); var result = base.OnDragDrop(ref location, data); if (result != DragDropEffect.None) { return(result); } // Check if drag sth Vector3 hitLocation = ViewPosition; SceneGraphNode hit = null; if (DragHandlers.HasValidDrag()) { GetHitLocation(ref location, out hit, out hitLocation); } // Drag assets if (_dragAssets.HasValidDrag) { result = _dragAssets.Effect; // Process items for (int i = 0; i < _dragAssets.Objects.Count; i++) { var item = _dragAssets.Objects[i]; Spawn(item, hit, ref hitLocation); } } // Drag actor type else if (_dragActorType.HasValidDrag) { result = _dragActorType.Effect; // Process items for (int i = 0; i < _dragActorType.Objects.Count; i++) { var item = _dragActorType.Objects[i]; Spawn(item, hit, ref hitLocation); } } DragHandlers.OnDragDrop(new DragDropEventArgs() { Hit = hit, HitLocation = hitLocation }); return(result); }