コード例 #1
0
ファイル: Game.cs プロジェクト: vhsoaresr/Dota2
        public void EnterGame()
        {
            var ack = new CCLCMsg_BaselineAck();

            ack.baseline_nr   = state.Baseline;
            ack.baseline_tick = (int)state.ServerTick;
            var ackMsg = DotaGameConnection.ConvertProtoToMessage(
                (uint)CLC_Messages.clc_BaselineAck,
                ack);

            var ss = new CNETMsg_SignonState();

            ss.num_server_players = 0;
            ss.signon_state       = (uint)SIGNONSTATE.SIGNONSTATE_FULL;
            ss.spawn_count        = state.ServerCount;

            var ssMessage = DotaGameConnection.ConvertProtoToMessage(
                (uint)NET_Messages.net_SignonState,
                ss);

            var le = new CCLCMsg_ListenEvents();

            for (uint i = 0; i < 267; i += 32)
            {
                le.event_mask.Add(0xffffffff);
            }
            le.event_mask.Add(0x000003ff);
            var leMessage = DotaGameConnection.ConvertProtoToMessage(
                (uint)CLC_Messages.clc_ListenEvents,
                le);

            connection.SendReliably(ackMsg, ssMessage, leMessage);

            var clientMsgs = new List <DotaGameConnection.Message>();

            for (var i = 0; i < 10; ++i)
            {
                var msg = new CCLCMsg_ClientMessage();
                msg.data     = new byte[] { 0x0D, 0xCD, 0xCC, 0xCC, 0x3F };
                msg.msg_type = 2;

                var msgMessage = DotaGameConnection.ConvertProtoToMessage(
                    (uint)CLC_Messages.clc_ClientMessage,
                    msg);
                clientMsgs.Add(msgMessage);
            }
            connection.SendUnreliably(clientMsgs.ToArray());
        }
コード例 #2
0
        private void SendUserCmds()
        {
            var last = new UserCmd();

            using (var stream = Bitstream.Create())
            {
                var move = new CCLCMsg_Move();

                move.num_backup_commands = (uint)backup.Count;
                foreach (var cmd in backup)
                {
                    WriteUserCmd(cmd, last, stream);
                    last = cmd;
                }

                move.num_new_commands = (uint)next.Count;
                foreach (var cmd in next)
                {
                    WriteUserCmd(cmd, last, stream);
                    last = cmd;
                }

                backup.Clear();
                backup.AddRange(next);
                next.Clear();

                move.data = stream.ToBytes();

                var tick = new CNETMsg_Tick();
                tick.tick = state.ServerTick;

                connection.SendUnreliably(
                    DotaGameConnection.ConvertProtoToMessage((uint)CLC_Messages.clc_Move, move),
                    DotaGameConnection.ConvertProtoToMessage((uint)NET_Messages.net_Tick, tick));
            }
        }