public void EnterGame() { var ack = new CCLCMsg_BaselineAck(); ack.baseline_nr = state.Baseline; ack.baseline_tick = (int)state.ServerTick; var ackMsg = DotaGameConnection.ConvertProtoToMessage( (uint)CLC_Messages.clc_BaselineAck, ack); var ss = new CNETMsg_SignonState(); ss.num_server_players = 0; ss.signon_state = (uint)SIGNONSTATE.SIGNONSTATE_FULL; ss.spawn_count = state.ServerCount; var ssMessage = DotaGameConnection.ConvertProtoToMessage( (uint)NET_Messages.net_SignonState, ss); var le = new CCLCMsg_ListenEvents(); for (uint i = 0; i < 267; i += 32) { le.event_mask.Add(0xffffffff); } le.event_mask.Add(0x000003ff); var leMessage = DotaGameConnection.ConvertProtoToMessage( (uint)CLC_Messages.clc_ListenEvents, le); connection.SendReliably(ackMsg, ssMessage, leMessage); var clientMsgs = new List <DotaGameConnection.Message>(); for (var i = 0; i < 10; ++i) { var msg = new CCLCMsg_ClientMessage(); msg.data = new byte[] { 0x0D, 0xCD, 0xCC, 0xCC, 0x3F }; msg.msg_type = 2; var msgMessage = DotaGameConnection.ConvertProtoToMessage( (uint)CLC_Messages.clc_ClientMessage, msg); clientMsgs.Add(msgMessage); } connection.SendUnreliably(clientMsgs.ToArray()); }
private void SendUserCmds() { var last = new UserCmd(); using (var stream = Bitstream.Create()) { var move = new CCLCMsg_Move(); move.num_backup_commands = (uint)backup.Count; foreach (var cmd in backup) { WriteUserCmd(cmd, last, stream); last = cmd; } move.num_new_commands = (uint)next.Count; foreach (var cmd in next) { WriteUserCmd(cmd, last, stream); last = cmd; } backup.Clear(); backup.AddRange(next); next.Clear(); move.data = stream.ToBytes(); var tick = new CNETMsg_Tick(); tick.tick = state.ServerTick; connection.SendUnreliably( DotaGameConnection.ConvertProtoToMessage((uint)CLC_Messages.clc_Move, move), DotaGameConnection.ConvertProtoToMessage((uint)NET_Messages.net_Tick, tick)); } }