public void EnterPrespawn() { var ss = new CNETMsg_SignonState(); ss.signon_state = (uint)SIGNONSTATE.SIGNONSTATE_PRESPAWN; ss.spawn_count = state.ServerCount; ss.num_server_players = 0; var ssMessage = DotaGameConnection.ConvertProtoToMessage( (uint)NET_Messages.net_SignonState, ss); // Send mask for game events? // 0c 23 // 0d 8b820592 // 0d 0140e890 // 0d f6ffff7f // 0d ff9bfc6e // 0d 0310e87c // 0d cbfffff8 // 0d effc0700 var le = new CCLCMsg_ListenEvents(); for (uint i = 0; i < 267; i += 32) { le.event_mask.Add(0xffffffff); } le.event_mask.Add(0x0000000a); var leMessage = DotaGameConnection.ConvertProtoToMessage( (uint)CLC_Messages.clc_ListenEvents, le); connection.SendReliably(ssMessage, leMessage); }
public void Submit(string consoleCommand) { var cmd = new CNETMsg_StringCmd(); cmd.command = consoleCommand; connection.SendReliably(DotaGameConnection.ConvertProtoToMessage((uint)NET_Messages.net_StringCmd, cmd)); }
public void EnterNew() { var ci = new CCLCMsg_ClientInfo(); ci.server_count = state.ServerCount; var ciMessage = DotaGameConnection.ConvertProtoToMessage( (uint)CLC_Messages.clc_ClientInfo, ci); var ss = new CNETMsg_SignonState(); ss.signon_state = (uint)SIGNONSTATE.SIGNONSTATE_NEW; ss.spawn_count = state.ServerCount; ss.num_server_players = 0; var ssMessage = DotaGameConnection.ConvertProtoToMessage( (uint)NET_Messages.net_SignonState, ss); var scv = new CNETMsg_SetConVar(); scv.convars = new CMsg_CVars(); var cvar = new CMsg_CVars.CVar(); cvar.name = "steamworks_sessionid_client"; cvar.value = details.SteamworksSessionId.ToString(); state.CVars["steamworks_sessionid_client"] = details.SteamworksSessionId.ToString(); scv.convars.cvars.Add(cvar); var scvMessage = DotaGameConnection.ConvertProtoToMessage( (uint)NET_Messages.net_SetConVar, scv); connection.SendReliably(ciMessage, ssMessage, scvMessage); }
public void EnterConnected() { connection.OpenChannel(); state.Reset(); var scv = new CNETMsg_SetConVar(); scv.convars = state.ExposeCVars(); var scvMessage = DotaGameConnection.ConvertProtoToMessage( (uint)NET_Messages.net_SetConVar, scv); var ss = new CNETMsg_SignonState(); ss.num_server_players = 0; ss.spawn_count = 0xFFFFFFFF; ss.signon_state = (uint)SIGNONSTATE.SIGNONSTATE_CONNECTED; var ssMessage = DotaGameConnection.ConvertProtoToMessage( (uint)NET_Messages.net_SignonState, ss); connection.SendReliably(scvMessage, ssMessage); }
private Events?Handle(CSVCMsg_PacketEntities message) { using (var stream = Bitstream.CreateWith(message.entity_data)) { entityUpdater.Update( stream, (uint)message.baseline, message.update_baseline, (uint)message.updated_entries, message.is_delta); } if (message.update_baseline) { var ack = new CCLCMsg_BaselineAck { baseline_nr = state.Baseline, baseline_tick = (int)state.ServerTick }; var ackMsg = DotaGameConnection.ConvertProtoToMessage( (uint)CLC_Messages.clc_BaselineAck, ack); connection.SendReliably(ackMsg); return(null); } return(null); }
public void EnterSpawn() { var ss = new CNETMsg_SignonState(); ss.signon_state = (uint)SIGNONSTATE.SIGNONSTATE_SPAWN; ss.spawn_count = state.ServerCount; ss.num_server_players = 0; var ssMessage = DotaGameConnection.ConvertProtoToMessage( (uint)NET_Messages.net_SignonState, ss); connection.SendReliably(ssMessage); }
public void EnterGame() { var ack = new CCLCMsg_BaselineAck(); ack.baseline_nr = state.Baseline; ack.baseline_tick = (int)state.ServerTick; var ackMsg = DotaGameConnection.ConvertProtoToMessage( (uint)CLC_Messages.clc_BaselineAck, ack); var ss = new CNETMsg_SignonState(); ss.num_server_players = 0; ss.signon_state = (uint)SIGNONSTATE.SIGNONSTATE_FULL; ss.spawn_count = state.ServerCount; var ssMessage = DotaGameConnection.ConvertProtoToMessage( (uint)NET_Messages.net_SignonState, ss); var le = new CCLCMsg_ListenEvents(); for (uint i = 0; i < 267; i += 32) { le.event_mask.Add(0xffffffff); } le.event_mask.Add(0x000003ff); var leMessage = DotaGameConnection.ConvertProtoToMessage( (uint)CLC_Messages.clc_ListenEvents, le); connection.SendReliably(ackMsg, ssMessage, leMessage); var clientMsgs = new List <DotaGameConnection.Message>(); for (var i = 0; i < 10; ++i) { var msg = new CCLCMsg_ClientMessage(); msg.data = new byte[] { 0x0D, 0xCD, 0xCC, 0xCC, 0x3F }; msg.msg_type = 2; var msgMessage = DotaGameConnection.ConvertProtoToMessage( (uint)CLC_Messages.clc_ClientMessage, msg); clientMsgs.Add(msgMessage); } connection.SendUnreliably(clientMsgs.ToArray()); }
private void SendUserCmds() { var last = new UserCmd(); using (var stream = Bitstream.Create()) { var move = new CCLCMsg_Move(); move.num_backup_commands = (uint)backup.Count; foreach (var cmd in backup) { WriteUserCmd(cmd, last, stream); last = cmd; } move.num_new_commands = (uint)next.Count; foreach (var cmd in next) { WriteUserCmd(cmd, last, stream); last = cmd; } backup.Clear(); backup.AddRange(next); next.Clear(); move.data = stream.ToBytes(); var tick = new CNETMsg_Tick(); tick.tick = state.ServerTick; connection.SendUnreliably( DotaGameConnection.ConvertProtoToMessage((uint)CLC_Messages.clc_Move, move), DotaGameConnection.ConvertProtoToMessage((uint)NET_Messages.net_Tick, tick)); } }