void OnTriggerEnter2D(Collider2D other) { if (ignoreTrigger) { return; } if (other.tag == "Player") { door.DoorOpens(); } }
void OnTriggerStay2D(Collider2D other) { if (ignoreTrigger) { return; } if (other.name == "Character" && Input.GetKeyDown(KeyCode.E)) { door.DoorOpens(); } }