void Start() { targetMover = target.GetComponent<DoorLift>(); isActivated = false; activePosition = new Vector3(transform.position.x, transform.position.y, transform.position.z + positionOffset); activeRotation = Quaternion.Euler(transform.rotation.x + rotationOffset, transform.rotation.y, transform.rotation.z); }
void Start() { alpacasPresent = 0; targetMover = target.GetComponent<DoorLift>(); }