void Start()
 {
     targetMover = target.GetComponent<DoorLift>();
     isActivated = false;
     activePosition = new Vector3(transform.position.x, transform.position.y, transform.position.z + positionOffset);
     activeRotation = Quaternion.Euler(transform.rotation.x + rotationOffset, transform.rotation.y, transform.rotation.z);
 }
Beispiel #2
0
 void Start()
 {
     alpacasPresent = 0;
     targetMover = target.GetComponent<DoorLift>();
 }