protected bool ResolveCustomActions(MyMovingObject agent, Tale[,] tales, AGENT_ACTIONS action) { bool result = false; Tale t; if (action == AGENT_ACTIONS.BASIC) { t = tales[agent.GetPosition().x, agent.GetPosition().y]; for (int i = 0; i < t.Objects.Count; i++) { if (t.Objects[i] is TwoStateObjectControl) { if (t.Objects[i] is DoorControl) { if (!pars.ForceDoorSwitches) { ((DoorControl)t.Objects[i]).applyPressAction(); result = true; } } else if (t.Objects[i] is LightsControl) { if (!pars.ForceLightSwitches) { ((LightsControl)t.Objects[i]).applyPressAction(); result = true; } } else { ((TwoStateObjectControl)t.Objects[i]).applyPressAction(); result = true; } } } } if (pars.ForceDoorSwitches || pars.ForceLightSwitches) { for (int i = 0; i < tales.GetLength(0); i++) { for (int j = 0; j < tales.GetLength(1); j++) { t = tales[i, j]; if (t.Objects != null) { for (int k = 0; k < t.Objects.Count; k++) { if (t.Objects[k] is DoorControl && pars.ForceDoorSwitches) { DoorControl dc = (DoorControl)t.Objects[k]; if (dc.IsOn() != pars.ForceDoorSwitchesState) { dc.applyPressAction(); } } else if (t.Objects[k] is LightsControl && pars.ForceLightSwitches) { LightsControl lc = (LightsControl)t.Objects[k]; if (lc.IsOn() != pars.ForceLightSwitchesState) { lc.applyPressAction(); } } } } } } } return(result); }