void HandleSwipe(VRInput.SwipeDirection direction) { switch (direction) { case VRInput.SwipeDirection.UP: // m_gun.GetComponent<Renderer>().material.color = Color.red; m_blueDoor.Ready(m_camera.transform.position); m_blueDoor.Fire(m_camera.transform.forward); break; case VRInput.SwipeDirection.DOWN: // m_gun.GetComponent<Renderer>().material.color = Color.green; m_orangeDoor.Ready(m_camera.transform.position); m_orangeDoor.Fire(m_camera.transform.forward); break; } }