public override bool Use() //Igual lo hacemos pubico para mejorar la interaccion con el personaje //objectiveDoor.SendMessage("Activate"); { Door doorScript = objectiveDoor.GetComponent <Door> (); doorScript.Activate(); return(true); }
public void Activate(GameObject origin) { if (isItWin()) { pushSound.start(); pannelToActiv.isActive = true; doorOpen.Activate(this.gameObject); } }
void OnTriggerExit2D(Collider2D col) { if (col.gameObject.tag == "Player") { col.gameObject.SendMessage("DoorClosing"); door.Activate(DoorAction.CLOSE, col.gameObject); Destroy(gameObject); } }
void OnTriggerEnter2D(Collider2D col) { if(col.gameObject.tag == "Player" && !isDone) { isDone = true; col.gameObject.SendMessage("DoorOpening"); door.Activate(DoorAction.OPEN, col.gameObject); //Destroy(gameObject); } }
// Update is called once per frame void Update() { if (transform.rotation.eulerAngles.z < 200 && transform.rotation.eulerAngles.z > 150 && !handleGrab.isGrabbed && !alreadyActivated) { handleGrab.enabled = false; alreadyActivated = true; door.Activate(this.gameObject); lightRend.material = activMat; openSound.start(); } }
private void Update() { if (InputSplitter.GetInteractPressed(fpsMove.PlayerID)) { RaycastHit hitInfo; if (Physics.Raycast(cameraTransform.position, cameraTransform.forward, out hitInfo, InteractDistance, interactLayer)) { if (hitInfo.collider.gameObject.layer == airconLayer) { GameObject hitObj = hitInfo.transform.parent.gameObject; Aircon airconController = hitObj.GetComponent <Aircon>(); if (airconController) { airconController.Activate(); } } else if (hitInfo.collider.gameObject.layer == doorLayer) { GameObject hitObj = hitInfo.transform.parent.parent.gameObject; Door doorController = hitObj.GetComponent <Door>(); if (doorController) { doorController.Activate(); } } else if (hitInfo.collider.gameObject.layer == elevatorActivateLayer) { GameObject hitObj = hitInfo.transform.parent.gameObject; Elevator elevatorController = hitObj.GetComponent <Elevator>(); if (elevatorController) { elevatorController.Activate(); } } else if (hitInfo.collider.gameObject.layer == elevatorSlowActivateLayer) { Elevator elevatorController = elevatorTerminal.GetComponent <Elevator>(); if (elevatorController) { elevatorController.ActivateSlow(); } } } } if (InputSplitter.GetSmokePressed(fpsMove.PlayerID)) { smokeBombController.Activate(); } }
private void OnTriggerEnter(Collider other) { if (other.transform.tag == "Hand") { pushSound.start(); an.SetTrigger("Push"); if (isOpening) { door.Activate(this.gameObject); } else { } } }
void OnTriggerEnter(Collider other) { if(other.gameObject.GetComponent("Client") != null) //You can change this script to any script that only the player has { Debug.Log("Colliding"); if (TrapType == (int) Traps.LT_PIT) { Pit p = new Pit(); p.Activate(character,SpawnPoint); } else if(TrapType == (int) Traps.LT_DOOR) { Door d = new Door(); d.Activate(character,NextDoor); } } }
public void RandomizeConnections(RoomTower tower) { int left = 3; while (left > 0) { float chance = Random.Range(0.0f, 100.0f); Door door = doors[Random.Range(0, doors.Length)]; if (door.symmetricDoor != null) { continue; } left--; if (door.symmetricDoor != null) { return; } door.Activate(); if (chance < 25f) { door.symmetricDoor = exitDoor; } else if (chance < 45f) { door.symmetricDoor = entryDoor; } else if (chance < 75.0f) { door.symmetricDoor = tower.rooms[Random.Range(roomIndex, tower.rooms.Length)].GetComponent <RoomController>().entryDoor; } else { door.symmetricDoor = tower.rooms[tower.rooms.Length - 1].GetComponent <RoomController>().entryDoor; } } }
void winThis() { myLightWin.material = activ_Mat; openDoor.Activate(this.gameObject); winSound.start(); }
public void ActivateDoor() { door.Activate(); }