void DeterminerSiAchat() { if (jetPackBonhomme || gameObject.GetComponentInChildren <Text>().text != "Acheté") { if (Donnees.PointsAchat >= 10) { if (gameObject.GetComponentInChildren <Text>().text != "Acheté") { Donnees.PointsAchat -= 10; } Donnees.ChangerJetPack(name.ToString()); gameObject.GetComponentInChildren <Text>().text = "Acheté"; } } }