protected void FixedUpdate() { if (targetInView) { if (gameController.waitingForPass) { gameController.StartCountdown(); } else { Vector3 targetDir = transform.position - target.position; //float angle = Vector3.SignedAngle(targetDir, target.forward, Vector3.forward); //float angle = transform.rotation.y + 90.0f; text.text = transform.eulerAngles.ToString(); //targetDir.x.ToString(); playerController.Move(targetDir.x / 25); //(transform.rotation.y + 90) / 15); } } else { playerController.Move(0.0f); text.text = "Not in view"; } }