public override void ProcessEvents(EventType eventType) { if (eventType == EventType.AfterPutArtifact) { // Put anything in slime destroys it if (IobjArtifact.Uid == 24 || IobjArtifact.Uid == 25) { gOut.Print("{0} start{1} dissolving on contact with {2}!", DobjArtifact.GetTheName(true), DobjArtifact.EvalPlural("s", ""), IobjArtifact.GetTheName(buf: Globals.Buf01)); gOut.Print("{0} {1} destroyed!", DobjArtifact.GetTheName(true), DobjArtifact.EvalPlural("is", "are")); DobjArtifact.SetInLimbo(); } // Put orb in metal pedestal else if (DobjArtifact.Uid == 4 && IobjArtifact.Uid == 43) { gEngine.PrintEffectDesc(43); gEngine.PrintEffectDesc(44); var adjacentRoom = gRDB[45]; Debug.Assert(adjacentRoom != null); var newRoom = gRDB[15]; Debug.Assert(newRoom != null); adjacentRoom.SetDirs(Direction.South, 15); IobjArtifact.IsListed = false; gEngine.TransportPlayerBetweenRooms(ActorRoom, newRoom, null); NextState = Globals.CreateInstance <IAfterPlayerMoveState>(); } else { base.ProcessEvents(eventType); } } else { base.ProcessEvents(eventType); } }
public override void Execute() { Debug.Assert(DobjArtifact != null); // Remove magical amulet in forest if (gGameState.Ro >= 65 && gGameState.Ro != 92 && gGameState.Ro != 93 && DobjArtifact.Uid == 18) { gOut.Print("If you remove {0}, you'll be paralysed with fear!", DobjArtifact.GetTheName()); NextState = Globals.CreateInstance <IMonsterStartState>(); } else { base.Execute(); } }
public override void Execute() { Debug.Assert(DobjArtifact != null); // Remove orb from metal pedestal if (DobjArtifact.Uid == 4 && IobjArtifact != null && IobjArtifact.Uid == 43) { gOut.Print("{0} {1} stuck to {2} and won't budge.", DobjArtifact.GetTheName(true), DobjArtifact.EvalPlural("is", "are"), IobjArtifact.GetTheName(buf: Globals.Buf01)); NextState = Globals.CreateInstance <IMonsterStartState>(); } else { base.Execute(); } }
public override void Execute() { if (DobjArtifact != null && !Enum.IsDefined(typeof(ContainerType), ContainerType)) { var diaryArtifact = gADB[3]; Debug.Assert(diaryArtifact != null); var leverArtifact = gADB[48]; Debug.Assert(leverArtifact != null); // Find dead zombies are in disguise if (DobjArtifact.Uid >= 58 && DobjArtifact.Uid <= 63) { gEngine.PrintEffectDesc(15); } // Find diary on dead adventurer else if (DobjArtifact.Uid == 2 && diaryArtifact.IsInLimbo()) { gEngine.PrintEffectDesc(16); diaryArtifact.SetInRoom(ActorRoom); } // Examine slime else if (DobjArtifact.Uid == 24 || DobjArtifact.Uid == 25) { gEngine.PrintEffectDesc(17); } // Examine green device, find lever else if (DobjArtifact.Uid == 44 && DobjArtifact.IsInRoom(ActorRoom)) { base.Execute(); if (leverArtifact.IsInLimbo()) { leverArtifact.SetInRoom(ActorRoom); } } else if (DobjArtifact.IsCharOwned) { gOut.Print("You see nothing unusual about {0}.", DobjArtifact.GetArticleName()); } // If not special dead body, send msg else if (DobjArtifact.Uid >= 51) { gOut.Print("You find nothing special about {0}.", DobjArtifact.GetTheName()); } else { base.Execute(); } if (NextState == null) { NextState = Globals.CreateInstance <IMonsterStartState>(); } } else { base.Execute(); } }
public override void Execute() { RetCode rc; Debug.Assert(GoldAmount > 0 || DobjArtifact != null); Debug.Assert(IobjMonster != null); if (GoldAmount > 0) { gOut.Print("Give {0} gold piece{1} to {2}.", gEngine.GetStringFromNumber(GoldAmount, false, Globals.Buf), GoldAmount > 1 ? "s" : "", IobjMonster.GetTheName(buf: Globals.Buf01)); gOut.Write("{0}Are you sure (Y/N): ", Environment.NewLine); Globals.Buf.Clear(); rc = Globals.In.ReadField(Globals.Buf, Constants.BufSize02, null, ' ', '\0', false, null, gEngine.ModifyCharToUpper, gEngine.IsCharYOrN, null); Debug.Assert(gEngine.IsSuccess(rc)); if (Globals.Buf.Length == 0 || Globals.Buf[0] == 'N') { NextState = Globals.CreateInstance <IStartState>(); goto Cleanup; } if (gCharacter.HeldGold < GoldAmount) { PrintNotEnoughGold(); NextState = Globals.CreateInstance <IStartState>(); goto Cleanup; } ProcessEvents(EventType.BeforeTakePlayerGold); if (GotoCleanup) { goto Cleanup; } gOut.Print("{0} take{1} the money.", IobjMonster.GetTheName(true), IobjMonster.EvalPlural("s", "")); gCharacter.HeldGold -= GoldAmount; if (Globals.IsRulesetVersion(5, 25)) { IobjMonster.CalculateGiftFriendliness(GoldAmount, false); IobjMonster.ResolveReaction(gCharacter); } else { if (IobjMonster.Reaction == Friendliness.Neutral && GoldAmount > 4999) { IobjMonster.Friendliness = (Friendliness)200; IobjMonster.Reaction = Friendliness.Friend; gEngine.MonsterEmotes(IobjMonster); gOut.WriteLine(); } } goto Cleanup; } if (DobjArtifact.IsWornByCharacter()) { PrintWearingRemoveFirst(DobjArtifact); NextState = Globals.CreateInstance <IStartState>(); goto Cleanup; } if (!DobjArtifact.IsCarriedByCharacter()) { if (!GetCommandCalled) { RedirectToGetCommand <IGiveCommand>(DobjArtifact); } else if (DobjArtifact.DisguisedMonster == null) { NextState = Globals.CreateInstance <IStartState>(); } goto Cleanup; } if (IobjMonster.ShouldRefuseToAcceptGift(DobjArtifact)) { gEngine.MonsterEmotes(IobjMonster); gOut.WriteLine(); goto Cleanup; } DobjArtifactCount = 0; DobjArtifactWeight = DobjArtifact.Weight; if (DobjArtifact.GeneralContainer != null) { rc = DobjArtifact.GetContainerInfo(ref _dobjArtifactCount, ref _dobjArtifactWeight, ContainerType.In, true); Debug.Assert(gEngine.IsSuccess(rc)); rc = DobjArtifact.GetContainerInfo(ref _dobjArtifactCount, ref _dobjArtifactWeight, ContainerType.On, true); Debug.Assert(gEngine.IsSuccess(rc)); } if (gEngine.EnforceMonsterWeightLimits) { IobjMonsterInventoryWeight = 0; rc = IobjMonster.GetFullInventoryWeight(ref _iobjMonsterInventoryWeight, recurse: true); Debug.Assert(gEngine.IsSuccess(rc)); if (DobjArtifactWeight > IobjMonster.GetWeightCarryableGronds() || DobjArtifactWeight + IobjMonsterInventoryWeight > IobjMonster.GetWeightCarryableGronds() * IobjMonster.CurrGroupCount) { PrintTooHeavy(DobjArtifact); goto Cleanup; } } ProcessEvents(EventType.AfterEnforceMonsterWeightLimitsCheck); if (GotoCleanup) { goto Cleanup; } if (DobjArtifact.DeadBody != null && IobjMonster.ShouldRefuseToAcceptDeadBody(DobjArtifact)) { PrintPolitelyRefuses(IobjMonster); goto Cleanup; } if (gGameState.Ls == DobjArtifact.Uid) { Debug.Assert(DobjArtifact.LightSource != null); gEngine.LightOut(DobjArtifact); } if (ActorMonster.Weapon == DobjArtifact.Uid) { Debug.Assert(DobjArtifact.GeneralWeapon != null); rc = DobjArtifact.RemoveStateDesc(DobjArtifact.GetReadyWeaponDesc()); Debug.Assert(gEngine.IsSuccess(rc)); ActorMonster.Weapon = -1; } ProcessEvents(EventType.AfterGiveReadiedWeaponCheck); if (GotoCleanup) { goto Cleanup; } PrintGiveObjToActor(DobjArtifact, IobjMonster); DobjArtAc = DobjArtifact.GetArtifactCategory(new ArtifactType[] { ArtifactType.Drinkable, ArtifactType.Edible }); if (Globals.IsRulesetVersion(5, 25) || DobjArtAc == null || DobjArtAc.Field2 <= 0) { DobjArtifact.SetCarriedByMonster(IobjMonster); if (Globals.IsRulesetVersion(5, 25)) { IobjMonster.CalculateGiftFriendliness(DobjArtifact.Value, true); IobjMonster.ResolveReaction(gCharacter); } else { if (IobjMonster.Reaction == Friendliness.Neutral) { IobjMonster.Friendliness = (Friendliness)200; IobjMonster.Reaction = Friendliness.Friend; gEngine.MonsterEmotes(IobjMonster); gOut.WriteLine(); } } goto Cleanup; } IobjMonsterName = IobjMonster.EvalPlural(IobjMonster.GetTheName(true), IobjMonster.GetArticleName(true, true, false, true, Globals.Buf01)); Globals.Buf01.Clear(); if (!DobjArtAc.IsOpen()) { Globals.Buf01.SetFormat(" opens {0}", DobjArtifact.GetTheName()); DobjArtAc.SetOpen(true); } if (DobjArtAc.Field2 != Constants.InfiniteDrinkableEdible) { DobjArtAc.Field2--; } if (DobjArtAc.Field2 > 0) { Globals.Buf.SetPrint("{0}{1}{2} takes a {3} and hands {4} back.", IobjMonsterName, Globals.Buf01, Globals.Buf01.Length > 0 ? "," : "", DobjArtAc.Type == ArtifactType.Edible ? "bite" : "drink", DobjArtifact.EvalPlural("it", "them")); } else { DobjArtifact.Value = 0; if (DobjArtAc.Type == ArtifactType.Edible) { DobjArtifact.SetInLimbo(); Globals.Buf.SetPrint("{0}{1}{2} eats {3} all.", IobjMonsterName, Globals.Buf01, Globals.Buf01.Length > 0 ? " and" : "", DobjArtifact.EvalPlural("it", "them")); } else { rc = DobjArtifact.AddStateDesc(DobjArtifact.GetEmptyDesc()); Debug.Assert(gEngine.IsSuccess(rc)); Globals.Buf.SetPrint("{0}{1}{2} drinks {3} all and hands {4} back.", IobjMonsterName, Globals.Buf01, Globals.Buf01.Length > 0 ? "," : "", DobjArtifact.EvalPlural("it", "them"), DobjArtifact.EvalPlural("it", "them")); } } gOut.Write("{0}", Globals.Buf); if (DobjArtAc.Field1 == 0) { goto Cleanup; } IobjMonster.DmgTaken -= DobjArtAc.Field1; if (IobjMonster.DmgTaken < 0) { IobjMonster.DmgTaken = 0; } Globals.Buf.SetFormat("{0}{1} is ", Environment.NewLine, IobjMonster.GetTheName(true, true, false, true, Globals.Buf01)); IobjMonster.AddHealthStatus(Globals.Buf); gOut.Write("{0}", Globals.Buf); if (IobjMonster.IsDead()) { gEngine.MonsterDies(ActorMonster, IobjMonster); } Cleanup: if (NextState == null) { NextState = Globals.CreateInstance <IMonsterStartState>(); } }
public override void Execute() { RetCode rc; Debug.Assert(DobjArtifact != null); DobjArtAc = DobjArtifact.LightSource; if (DobjArtAc == null) { if (ActorMonster.IsInRoomLit() || DobjArtifact.IsCarriedByCharacter()) { PrintCantVerbObj(DobjArtifact); } NextState = Globals.CreateInstance <IStartState>(); goto Cleanup; } if (!DobjArtifact.IsUnmovable()) { if (!DobjArtifact.IsCarriedByCharacter()) { if (!GetCommandCalled) { RedirectToGetCommand <ILightCommand>(DobjArtifact); } else if (DobjArtifact.DisguisedMonster == null) { NextState = Globals.CreateInstance <IStartState>(); } goto Cleanup; } } if (DobjArtAc.Field1 == 0) { PrintWontLight(DobjArtifact); NextState = Globals.CreateInstance <IMonsterStartState>(); goto Cleanup; } if (gGameState.Ls == DobjArtifact.Uid) { gOut.Write("{0}Extinguish {1} (Y/N): ", Environment.NewLine, DobjArtifact.GetTheName()); Globals.Buf.Clear(); rc = Globals.In.ReadField(Globals.Buf, Constants.BufSize02, null, ' ', '\0', false, null, gEngine.ModifyCharToUpper, gEngine.IsCharYOrN, null); Debug.Assert(gEngine.IsSuccess(rc)); if (Globals.Buf.Length > 0 && Globals.Buf[0] == 'Y') { rc = DobjArtifact.RemoveStateDesc(DobjArtifact.GetProvidingLightDesc()); Debug.Assert(gEngine.IsSuccess(rc)); gGameState.Ls = 0; PrintLightExtinguished(DobjArtifact); } NextState = Globals.CreateInstance <IMonsterStartState>(); goto Cleanup; } if (gGameState.Ls > 0) { LsArtifact = gADB[gGameState.Ls]; Debug.Assert(LsArtifact != null && LsArtifact.LightSource != null); gEngine.LightOut(LsArtifact); } rc = DobjArtifact.AddStateDesc(DobjArtifact.GetProvidingLightDesc()); Debug.Assert(gEngine.IsSuccess(rc)); gGameState.Ls = DobjArtifact.Uid; PrintLightObj(DobjArtifact); Cleanup: if (NextState == null) { NextState = Globals.CreateInstance <IMonsterStartState>(); } }
public override void Execute() { RetCode rc; Debug.Assert(DobjArtifact != null || DobjMonster != null); if (DobjMonster != null) { Globals.Buf.Clear(); rc = DobjMonster.BuildPrintedFullDesc(Globals.Buf, false); Debug.Assert(gEngine.IsSuccess(rc)); gOut.Write("{0}", Globals.Buf); DobjMonster.Seen = true; if (DobjMonster.Reaction == Friendliness.Friend && DobjMonster.ShouldShowContentsWhenExamined()) { RedirectCommand01 = Globals.CreateInstance <IInventoryCommand>(); CopyCommandData(RedirectCommand01); NextState = RedirectCommand01; goto Cleanup; } if (DobjMonster.ShouldShowHealthStatusWhenExamined()) { IsUninjuredGroupMonster = DobjMonster.CurrGroupCount > 1 && DobjMonster.DmgTaken == 0; Globals.Buf.SetFormat("{0}{1} {2} ", Environment.NewLine, IsUninjuredGroupMonster ? "They" : DobjMonster.GetTheName(true, true, false, true, Globals.Buf01), IsUninjuredGroupMonster ? "are" : "is"); DobjMonster.AddHealthStatus(Globals.Buf); gOut.Write("{0}", Globals.Buf); } goto Cleanup; } DobjArtAc = DobjArtifact.GetArtifactCategory(ArtTypes, false); if (DobjArtAc == null) { DobjArtAc = DobjArtifact.GetCategories(0); } Debug.Assert(DobjArtAc != null); if (DobjArtifact.IsEmbeddedInRoom(ActorRoom)) { DobjArtifact.SetInRoom(ActorRoom); } if (DobjArtAc.Type == ArtifactType.DoorGate) { DobjArtAc.Field4 = 0; } if (DobjArtAc.Type == ArtifactType.DisguisedMonster) { gEngine.RevealDisguisedMonster(ActorRoom, DobjArtifact); NextState = Globals.CreateInstance <IStartState>(); goto Cleanup; } Globals.Buf.Clear(); if (!Enum.IsDefined(typeof(ContainerType), ContainerType) || DobjArtifact.IsWornByCharacter()) { rc = DobjArtifact.BuildPrintedFullDesc(Globals.Buf, false); Debug.Assert(gEngine.IsSuccess(rc)); gOut.Write("{0}", Globals.Buf); DobjArtifact.Seen = true; ProcessEvents(EventType.AfterPrintArtifactFullDesc); if (GotoCleanup) { goto Cleanup; } if ((DobjArtAc.Type == ArtifactType.Drinkable || DobjArtAc.Type == ArtifactType.Edible) && DobjArtAc.Field2 != Constants.InfiniteDrinkableEdible) { gOut.Print("There {0}{1}{2}{3} left.", DobjArtAc.Field2 != 1 ? "are " : "is ", DobjArtAc.Field2 > 0 ? gEngine.GetStringFromNumber(DobjArtAc.Field2, false, Globals.Buf) : "no", DobjArtAc.Type == ArtifactType.Drinkable ? " swallow" : " bite", DobjArtAc.Field2 != 1 ? "s" : ""); } if (((DobjArtAc.Type == ArtifactType.InContainer && (DobjArtAc.IsOpen() || DobjArtifact.ShouldExposeInContentsWhenClosed())) || DobjArtAc.Type == ArtifactType.OnContainer || DobjArtAc.Type == ArtifactType.UnderContainer || DobjArtAc.Type == ArtifactType.BehindContainer) && DobjArtifact.ShouldShowContentsWhenExamined()) { RedirectCommand = Globals.CreateInstance <IInventoryCommand>(x => { x.AllowExtendedContainers = true; }); CopyCommandData(RedirectCommand); NextState = RedirectCommand; goto Cleanup; } goto Cleanup; } ContainerArtType = gEngine.EvalContainerType(ContainerType, ArtifactType.InContainer, ArtifactType.OnContainer, ArtifactType.UnderContainer, ArtifactType.BehindContainer); DobjArtContainerAc = DobjArtifact.GetArtifactCategory(ContainerArtType); if (DobjArtContainerAc == null) { PrintYouSeeNothingSpecial(); goto Cleanup; } if (DobjArtContainerAc == DobjArtifact.InContainer && !DobjArtContainerAc.IsOpen() && !DobjArtifact.ShouldExposeInContentsWhenClosed()) { PrintMustFirstOpen(DobjArtifact); NextState = Globals.CreateInstance <IStartState>(); goto Cleanup; } ContainerArtifactList = DobjArtifact.GetContainedList(containerType: ContainerType); ShowCharOwned = !DobjArtifact.IsCarriedByCharacter() /* && !DobjArtifact.IsWornByCharacter() */; if (ContainerArtifactList.Count > 0) { Globals.Buf.SetFormat("{0}{1} {2} you see ", Environment.NewLine, gEngine.EvalContainerType(ContainerType, "Inside", "On", "Under", "Behind"), DobjArtifact.GetTheName(false, ShowCharOwned, false, false, Globals.Buf01)); rc = gEngine.GetRecordNameList(ContainerArtifactList.Cast <IGameBase>().ToList(), ArticleType.A, ShowCharOwned, StateDescDisplayCode.None, false, false, Globals.Buf); Debug.Assert(gEngine.IsSuccess(rc)); } else { Globals.Buf.SetFormat("{0}There's nothing {1} {2}", Environment.NewLine, gEngine.EvalContainerType(ContainerType, "inside", "on", "under", "behind"), DobjArtifact.GetTheName(false, ShowCharOwned, false, false, Globals.Buf01)); } Globals.Buf.AppendFormat(".{0}", Environment.NewLine); gOut.Write("{0}", Globals.Buf); ProcessEvents(EventType.AfterPrintArtifactContents); if (GotoCleanup) { goto Cleanup; } Cleanup: if (NextState == null) { NextState = Globals.CreateInstance <IMonsterStartState>(); } }
public override void Execute() { RetCode rc; Debug.Assert(DobjArtifact != null); ArtTypes = new ArtifactType[] { ArtifactType.DisguisedMonster, ArtifactType.DeadBody, ArtifactType.BoundMonster, ArtifactType.Weapon, ArtifactType.MagicWeapon }; DobjArtAc = DobjArtifact.GetArtifactCategory(ArtTypes, false); if (DobjArtAc == null) { DobjArtAc = DobjArtifact.GetCategories(0); } if (DobjArtAc != null && DobjArtAc.Type != ArtifactType.DisguisedMonster && DobjArtifact.Weight <= 900 && !DobjArtifact.IsUnmovable01() && (DobjArtAc.Type != ArtifactType.DeadBody || DobjArtAc.Field1 == 1) && DobjArtAc.Type != ArtifactType.BoundMonster) { OmitWeightCheck = DobjArtifact.IsCarriedByMonster(ActorMonster, true); DobjArtifactCount = 0; DobjArtifactWeight = DobjArtifact.Weight; if (DobjArtifact.GeneralContainer != null) { rc = DobjArtifact.GetContainerInfo(ref _dobjArtifactCount, ref _dobjArtifactWeight, ContainerType.In, true); Debug.Assert(gEngine.IsSuccess(rc)); rc = DobjArtifact.GetContainerInfo(ref _dobjArtifactCount, ref _dobjArtifactWeight, ContainerType.On, true); Debug.Assert(gEngine.IsSuccess(rc)); } ActorMonsterInventoryWeight = 0; rc = ActorMonster.GetFullInventoryWeight(ref _actorMonsterInventoryWeight, recurse: true); Debug.Assert(gEngine.IsSuccess(rc)); if (!gEngine.EnforceMonsterWeightLimits || OmitWeightCheck || (DobjArtifactWeight <= ActorMonster.GetWeightCarryableGronds() && DobjArtifactWeight + ActorMonsterInventoryWeight <= ActorMonster.GetWeightCarryableGronds() * ActorMonster.CurrGroupCount)) { DobjArtifact.SetCarriedByMonster(ActorMonster); Debug.Assert(gCharMonster != null); if (gCharMonster.IsInRoom(ActorRoom)) { if (ActorRoom.IsLit()) { MonsterName = ActorMonster.EvalPlural(ActorMonster.GetTheName(true), ActorMonster.GetArticleName(true, true, false, true, Globals.Buf01)); gOut.Print("{0} picks up {1}.", MonsterName, DobjArtifact.GetTheName()); } else { MonsterName = string.Format("An unseen {0}", ActorMonster.CheckNBTLHostility() ? "offender" : "entity"); gOut.Print("{0} picks up {1}.", MonsterName, "a weapon"); } } // when a weapon is picked up all monster affinities to that weapon are broken FumbleMonsterList = gEngine.GetMonsterList(m => m.Weapon == -DobjArtifact.Uid - 1 && m != ActorMonster); foreach (var monster in FumbleMonsterList) { monster.Weapon = -1; } } } if (NextState == null) { NextState = Globals.CreateInstance <IErrorState>(x => { x.ErrorMessage = string.Format("{0}: NextState == null", Name); }); } }
public virtual void BuildSmashesToPieces() { Globals.Buf.SetFormat("{0}{1} {2} to pieces", Environment.NewLine, DobjArtifact.GetTheName(true, buf: Globals.Buf01), DobjArtifact.EvalPlural("smashes", "smash")); }
public virtual void BuildWhamHitObj() { Globals.Buf.SetPrint("Wham! You hit {0}!", DobjArtifact.GetTheName(buf: Globals.Buf01)); }
public override void Execute() { RetCode rc; Debug.Assert(DobjArtifact != null || DobjMonster != null); if (!ActorRoom.IsLit()) { Debug.Assert(DobjMonster != null && DobjMonster.IsCharacterMonster()); } if (DobjArtifact != null) { DobjArtAc = DobjArtifact.InContainer; if (DobjArtAc == null) { DobjArtAc = DobjArtifact.OnContainer; } if (DobjArtAc == null && AllowExtendedContainers) { DobjArtAc = DobjArtifact.UnderContainer; } if (DobjArtAc == null && AllowExtendedContainers) { DobjArtAc = DobjArtifact.BehindContainer; } if (DobjArtAc == null) { PrintCantVerbObj(DobjArtifact); NextState = Globals.CreateInstance <IStartState>(); goto Cleanup; } DobjArtContainerType = gEngine.GetContainerType(DobjArtAc.Type); if (DobjArtifact.IsEmbeddedInRoom(ActorRoom)) { DobjArtifact.SetInRoom(ActorRoom); } if (DobjArtAc == DobjArtifact.InContainer && !DobjArtAc.IsOpen() && !DobjArtifact.ShouldExposeInContentsWhenClosed()) { PrintMustFirstOpen(DobjArtifact); NextState = Globals.CreateInstance <IStartState>(); goto Cleanup; } DobjArtContainedArtifactList = DobjArtifact.GetContainedList(containerType: DobjArtContainerType); ShowCharOwned = !DobjArtifact.IsCarriedByCharacter() && !DobjArtifact.IsWornByCharacter(); if (DobjArtContainedArtifactList.Count > 0) { Globals.Buf.SetFormat("{0}{1} {2} you see ", Environment.NewLine, gEngine.EvalContainerType(DobjArtContainerType, "Inside", "On", "Under", "Behind"), DobjArtifact.GetTheName(false, ShowCharOwned, false, false, Globals.Buf01)); rc = gEngine.GetRecordNameList(DobjArtContainedArtifactList.Cast <IGameBase>().ToList(), ArticleType.A, ShowCharOwned, StateDescDisplayCode.None, false, false, Globals.Buf); Debug.Assert(gEngine.IsSuccess(rc)); } else { Globals.Buf.SetFormat("{0}There's nothing {1} {2}", Environment.NewLine, gEngine.EvalContainerType(DobjArtContainerType, "inside", "on", "under", "behind"), DobjArtifact.GetTheName(false, ShowCharOwned, false, false, Globals.Buf01)); } Globals.Buf.AppendFormat(".{0}", Environment.NewLine); gOut.Write("{0}", Globals.Buf); goto Cleanup; } IsCharMonster = DobjMonster.IsCharacterMonster(); if (!IsCharMonster && DobjMonster.Reaction < Friendliness.Friend) { gEngine.MonsterEmotes(DobjMonster); gOut.WriteLine(); goto Cleanup; } HasWornInventory = DobjMonster.HasWornInventory(); if (HasWornInventory) { DobjMonsterWornArtifactList = DobjMonster.GetWornList(); if (DobjMonsterWornArtifactList.Count > 0) { Globals.Buf.SetFormat("{0}{1} {2} {3}", Environment.NewLine, IsCharMonster ? "You" : DobjMonster.EvalPlural(DobjMonster.GetTheName(true, true, false, true, Globals.Buf01), "They"), IsCharMonster ? "are" : DobjMonster.EvalPlural("is", "are"), IsCharMonster ? "wearing " : DobjMonster.EvalPlural("wearing ", "wearing among them ")); rc = gEngine.GetRecordNameList(DobjMonsterWornArtifactList.Cast <IGameBase>().ToList(), ArticleType.A, IsCharMonster ? false : true, IsCharMonster ? StateDescDisplayCode.AllStateDescs : StateDescDisplayCode.SideNotesOnly, IsCharMonster ? true : false, false, Globals.Buf); Debug.Assert(gEngine.IsSuccess(rc)); Globals.Buf.AppendFormat(".{0}", Environment.NewLine); gOut.Write("{0}", Globals.Buf); } } HasCarriedInventory = DobjMonster.HasCarriedInventory(); if (HasCarriedInventory) { DobjMonsterCarriedArtifactList = DobjMonster.GetCarriedList(); if (IsCharMonster) { // use total debt for characters with no assets; otherwise use HeldGold (which may be debt or asset) TotalGold = gCharacter.HeldGold < 0 && gCharacter.BankGold < 0 ? gCharacter.HeldGold + gCharacter.BankGold : gCharacter.HeldGold; if (TotalGold != 0) { GoldArtifact = Globals.CreateInstance <IArtifact>(x => { x.Name = string.Format("{0}{1} gold piece{2}", TotalGold < 0 ? "a debt of " : "", gEngine.GetStringFromNumber(Math.Abs(TotalGold), false, Globals.Buf), Math.Abs(TotalGold) != 1 ? "s" : ""); }); DobjMonsterCarriedArtifactList.Add(GoldArtifact); } } Globals.Buf.SetFormat("{0}{1} {2} {3}", Environment.NewLine, IsCharMonster ? "You" : DobjMonster.EvalPlural(DobjMonster.GetTheName(true, true, false, true, Globals.Buf01), "They"), IsCharMonster ? "are" : DobjMonster.EvalPlural("is", "are"), DobjMonsterCarriedArtifactList.Count == 0 ? "" : IsCharMonster ? "carrying " : DobjMonster.EvalPlural("carrying ", "carrying among them ")); if (DobjMonsterCarriedArtifactList.Count > 0) { rc = gEngine.GetRecordNameList(DobjMonsterCarriedArtifactList.Cast <IGameBase>().ToList(), ArticleType.A, IsCharMonster ? false : true, IsCharMonster ? StateDescDisplayCode.AllStateDescs : StateDescDisplayCode.SideNotesOnly, IsCharMonster ? true : false, false, Globals.Buf); Debug.Assert(gEngine.IsSuccess(rc)); } else { Globals.Buf.Append("empty handed"); } Globals.Buf.AppendFormat(".{0}", Environment.NewLine); gOut.Write("{0}", Globals.Buf); } ShouldShowHealthStatusWhenInventoried = DobjMonster.ShouldShowHealthStatusWhenInventoried(); if (ShouldShowHealthStatusWhenInventoried) { IsUninjuredGroup = DobjMonster.CurrGroupCount > 1 && DobjMonster.DmgTaken == 0; Globals.Buf.SetFormat("{0}{1} {2} ", Environment.NewLine, IsCharMonster ? "You" : IsUninjuredGroup ? "They" : DobjMonster.GetTheName(true, true, false, true, Globals.Buf01), IsCharMonster || IsUninjuredGroup ? "are" : "is"); DobjMonster.AddHealthStatus(Globals.Buf); gOut.Write("{0}", Globals.Buf); } if (GoldArtifact != null) { GoldArtifact.Dispose(); GoldArtifact = null; } if (!HasWornInventory && !HasCarriedInventory && !ShouldShowHealthStatusWhenInventoried) { PrintCantVerbObj(DobjMonster); NextState = Globals.CreateInstance <IStartState>(); goto Cleanup; } Cleanup: if (NextState == null) { NextState = Globals.CreateInstance <IMonsterStartState>(); } }