public override void Execute() { RetCode rc; Debug.Assert(DobjArtifact != null && IobjArtifact != null); if (!DobjArtifact.IsCarriedByCharacter()) { if (!GetCommandCalled) { RedirectToGetCommand <IPutCommand>(DobjArtifact); } else if (DobjArtifact.DisguisedMonster == null) { NextState = Globals.CreateInstance <IStartState>(); } goto Cleanup; } IobjArtAc = gEngine.EvalContainerType(ContainerType, IobjArtifact.InContainer, IobjArtifact.OnContainer, IobjArtifact.UnderContainer, IobjArtifact.BehindContainer); DobjAllContainerArtifactList = DobjArtifact.GetContainedList(containerType: (ContainerType)(-1), recurse: true); DobjAllContainerArtifactList.Add(DobjArtifact); if (DobjAllContainerArtifactList.Contains(IobjArtifact) || IobjArtAc == null) { PrintDontFollowYou(); NextState = Globals.CreateInstance <IStartState>(); goto Cleanup; } if ((IobjArtifact.IsCarriedByCharacter() && !IobjArtifact.ShouldAddContentsWhenCarried(ContainerType)) || (IobjArtifact.IsWornByCharacter() && !IobjArtifact.ShouldAddContentsWhenWorn(ContainerType))) { if (IobjArtifact.IsCarriedByCharacter()) { PrintNotWhileCarryingObj(IobjArtifact); } else { PrintNotWhileWearingObj(IobjArtifact); } NextState = Globals.CreateInstance <IStartState>(); goto Cleanup; } if (IobjArtAc == IobjArtifact.InContainer && !IobjArtAc.IsOpen() && !IobjArtifact.ShouldExposeInContentsWhenClosed()) { PrintMustFirstOpen(IobjArtifact); NextState = Globals.CreateInstance <IStartState>(); goto Cleanup; } if ((IobjArtAc == IobjArtifact.InContainer && IobjArtAc.GetKeyUid() == -2) || (IobjArtAc == IobjArtifact.OnContainer && IobjArtifact.InContainer != null && IobjArtifact.InContainer.GetKeyUid() == -2 && IobjArtifact.IsInContainerOpenedFromTop())) { PrintBrokeIt(IobjArtifact); goto Cleanup; } if (IobjArtAc == IobjArtifact.OnContainer && IobjArtifact.InContainer != null && IobjArtifact.InContainer.IsOpen() && IobjArtifact.IsInContainerOpenedFromTop()) { PrintMustFirstClose(IobjArtifact); NextState = Globals.CreateInstance <IStartState>(); goto Cleanup; } IobjArtifactCount = 0; IobjArtifactWeight = 0; rc = IobjArtifact.GetContainerInfo(ref _iobjArtifactCount, ref _iobjArtifactWeight, ContainerType, false); Debug.Assert(gEngine.IsSuccess(rc)); if (IobjArtAc.Field3 < 1 || IobjArtAc.Field4 < 1) { PrintDontNeedTo(); NextState = Globals.CreateInstance <IStartState>(); goto Cleanup; } MaxItemsReached = IobjArtifactCount >= IobjArtAc.Field4; if ((!MaxItemsReached && IobjArtifactWeight + DobjArtifact.Weight > IobjArtAc.Field3) || !IobjArtifact.ShouldAddContents(DobjArtifact, ContainerType)) { PrintWontFit(DobjArtifact); goto Cleanup; } if (MaxItemsReached || IobjArtifactWeight + DobjArtifact.Weight > IobjArtAc.Field3) { if (IobjArtAc == IobjArtifact.InContainer) { PrintFull(IobjArtifact); } else { PrintOutOfSpace(IobjArtifact); } goto Cleanup; } DobjArtifact.SetCarriedByContainer(IobjArtifact, ContainerType); if (gGameState.Ls == DobjArtifact.Uid) { Debug.Assert(DobjArtifact.LightSource != null); gEngine.LightOut(DobjArtifact); } if (ActorMonster.Weapon == DobjArtifact.Uid) { Debug.Assert(DobjArtifact.GeneralWeapon != null); rc = DobjArtifact.RemoveStateDesc(DobjArtifact.GetReadyWeaponDesc()); Debug.Assert(gEngine.IsSuccess(rc)); ActorMonster.Weapon = -1; } gOut.Print("Done."); ProcessEvents(EventType.AfterPutArtifact); if (GotoCleanup) { goto Cleanup; } Cleanup: if (NextState == null) { NextState = Globals.CreateInstance <IMonsterStartState>(); } }
public override void Execute() { Debug.Assert(DobjArtifact != null); InContainerAc = DobjArtifact.InContainer; DoorGateAc = DobjArtifact.DoorGate; DisguisedMonsterAc = DobjArtifact.DisguisedMonster; DrinkableAc = DobjArtifact.Drinkable; EdibleAc = DobjArtifact.Edible; ReadableAc = DobjArtifact.Readable; DobjArtAc = InContainerAc != null ? InContainerAc : DoorGateAc != null ? DoorGateAc : DisguisedMonsterAc != null ? DisguisedMonsterAc : DrinkableAc != null ? DrinkableAc : EdibleAc != null ? EdibleAc : ReadableAc; if (DobjArtAc == null) { PrintCantVerbObj(DobjArtifact); NextState = Globals.CreateInstance <IStartState>(); goto Cleanup; } if (DobjArtifact.IsEmbeddedInRoom(ActorRoom)) { DobjArtifact.SetInRoom(ActorRoom); } if (DobjArtAc.Type == ArtifactType.DoorGate) { DobjArtAc.Field4 = 0; } if (DobjArtAc.Type == ArtifactType.DisguisedMonster) { gEngine.RevealDisguisedMonster(ActorRoom, DobjArtifact); goto Cleanup; } KeyArtifactUid = DobjArtAc.GetKeyUid(); KeyArtifact = KeyArtifactUid > 0 ? gADB[KeyArtifactUid] : null; if (DobjArtAc.IsOpen() || KeyArtifactUid == -2) { PrintAlreadyOpen(DobjArtifact); goto Cleanup; } if (DobjArtAc.Type == ArtifactType.Drinkable || DobjArtAc.Type == ArtifactType.Edible || DobjArtAc.Type == ArtifactType.Readable) { DobjArtAc.SetOpen(true); ProcessEvents(EventType.BeforePrintArtifactOpen); if (GotoCleanup) { goto Cleanup; } PrintOpened(DobjArtifact); goto Cleanup; } if (DobjArtAc.Type == ArtifactType.InContainer && DobjArtifact.OnContainer != null && DobjArtifact.IsInContainerOpenedFromTop()) { OnContainerArtifactList = DobjArtifact.GetContainedList(containerType: ContainerType.On); if (OnContainerArtifactList.Count > 0) { PrintContainerNotEmpty(DobjArtifact, ContainerType.On, OnContainerArtifactList.Count > 1 || OnContainerArtifactList[0].IsPlural); goto Cleanup; } } if (KeyArtifactUid == -1) { PrintWontOpen(DobjArtifact); goto Cleanup; } if (KeyArtifact != null && !KeyArtifact.IsCarriedByCharacter() && !KeyArtifact.IsWornByCharacter() && !KeyArtifact.IsInRoom(ActorRoom)) { PrintLocked(DobjArtifact); goto Cleanup; } if (KeyArtifactUid == 0 && DobjArtAc.GetBreakageStrength() > 0) { PrintHaveToForceOpen(DobjArtifact); goto Cleanup; } DobjArtAc.SetKeyUid(0); DobjArtAc.SetOpen(true); ProcessEvents(EventType.BeforePrintArtifactOpen); if (GotoCleanup) { goto Cleanup; } if (KeyArtifact != null) { PrintOpenObjWithKey(DobjArtifact, KeyArtifact); } else { PrintOpened(DobjArtifact); } if (DobjArtAc.Type == ArtifactType.InContainer && DobjArtifact.ShouldShowContentsWhenOpened()) { NextState = Globals.CreateInstance <IInventoryCommand>(); CopyCommandData(NextState as ICommand); } ProcessEvents(EventType.AfterOpenArtifact); if (GotoCleanup) { goto Cleanup; } Cleanup: if (NextState == null) { NextState = Globals.CreateInstance <IMonsterStartState>(); } }
public override void Execute() { RetCode rc; Debug.Assert(DobjArtifact != null || DobjMonster != null); if (!BlastSpell && ActorMonster.Weapon <= 0) { PrintMustFirstReadyWeapon(); NextState = Globals.CreateInstance <IStartState>(); goto Cleanup; } if (DobjMonster != null) { ProcessEvents(EventType.BeforeAttackMonster); if (GotoCleanup) { goto Cleanup; } if (!DobjMonster.IsAttackable(ActorMonster)) { PrintWhyAttack(DobjMonster); NextState = Globals.CreateInstance <IStartState>(); goto Cleanup; } if (!CheckAttack && DobjMonster.Reaction != Friendliness.Enemy) { gOut.Write("{0}Attack non-enemy (Y/N): ", Environment.NewLine); Globals.Buf.Clear(); rc = Globals.In.ReadField(Globals.Buf, Constants.BufSize02, null, ' ', '\0', false, null, gEngine.ModifyCharToUpper, gEngine.IsCharYOrN, null); Debug.Assert(gEngine.IsSuccess(rc)); if (Globals.Buf.Length == 0 || Globals.Buf[0] == 'N') { NextState = Globals.CreateInstance <IStartState>(); goto Cleanup; } CheckAttack = true; gEngine.MonsterGetsAggravated(DobjMonster); } CombatSystem = Globals.CreateInstance <ICombatSystem>(x => { x.SetNextStateFunc = s => NextState = s; x.OfMonster = ActorMonster; x.DfMonster = DobjMonster; x.MemberNumber = MemberNumber; x.AttackNumber = AttackNumber; x.BlastSpell = BlastSpell; x.OmitSkillGains = !BlastSpell && !ShouldAllowSkillGains(); }); CombatSystem.ExecuteAttack(); goto Cleanup; } ProcessEvents(EventType.BeforeAttackArtifact); if (GotoCleanup) { goto Cleanup; } DobjArtAc = null; if (!DobjArtifact.IsAttackable01(ref _dobjArtAc)) { PrintWhyAttack(DobjArtifact); NextState = Globals.CreateInstance <IStartState>(); goto Cleanup; } Debug.Assert(DobjArtAc != null); if (DobjArtAc.Type == ArtifactType.DeadBody) { if (BlastSpell) { gOut.Print("{0}", gEngine.GetBlastDesc()); } DobjArtifact.SetInLimbo(); PrintHackToBits(); goto Cleanup; } if (DobjArtAc.Type == ArtifactType.DisguisedMonster) { gEngine.RevealDisguisedMonster(ActorRoom, DobjArtifact); DisguisedMonster = gMDB[DobjArtAc.Field1]; Debug.Assert(DisguisedMonster != null); RedirectCommand = null; if (BlastSpell) { RedirectCommand = Globals.CreateInstance <IBlastCommand>(x => { x.CastSpell = false; }); } else { RedirectCommand = Globals.CreateInstance <IAttackCommand>(); } CopyCommandData(RedirectCommand); RedirectCommand.Dobj = DisguisedMonster; NextState = RedirectCommand; goto Cleanup; } /* * Damage it... */ KeyArtifactUid = DobjArtAc.GetKeyUid(); if (KeyArtifactUid == -2) { PrintAlreadyBrokeIt(DobjArtifact); goto Cleanup; } BreakageStrength = DobjArtAc.GetBreakageStrength(); if (BreakageStrength < 1000) { gOut.Print("Nothing happens."); goto Cleanup; } BreakageDice = 0; BreakageSides = 0; if (BlastSpell) { if (Globals.IsRulesetVersion(5, 15, 25)) { BreakageDice = 1; BreakageSides = 6; } else { BreakageDice = 2; BreakageSides = 5; } Globals.Buf.SetPrint("{0}", gEngine.GetBlastDesc()); } else { ActorWeapon = gADB[ActorMonster.Weapon]; Debug.Assert(ActorWeapon != null); ActorWeaponAc = ActorWeapon.GeneralWeapon; Debug.Assert(ActorWeaponAc != null); BreakageDice = ActorWeaponAc.Field3; BreakageSides = ActorWeaponAc.Field4; BuildWhamHitObj(); } gOut.Write("{0}", Globals.Buf); BreakageDamage = gEngine.RollDice(BreakageDice, BreakageSides, 0); BreakageStrength -= BreakageDamage; if (BreakageStrength > 1000) { DobjArtAc.SetBreakageStrength(BreakageStrength); goto Cleanup; } /* * Broken! */ DobjArtAc.SetOpen(true); DobjArtAc.SetKeyUid(-2); DobjArtAc.Field4 = 0; DobjArtifact.Value = 0; rc = DobjArtifact.AddStateDesc(DobjArtifact.GetBrokenDesc()); Debug.Assert(gEngine.IsSuccess(rc)); BuildSmashesToPieces(); if (DobjArtAc.Type == ArtifactType.InContainer) { SpilledArtifactList = DobjArtifact.GetContainedList(containerType: ContainerType.In); if (DobjArtifact.OnContainer != null && DobjArtifact.IsInContainerOpenedFromTop()) { SpilledArtifactList.AddRange(DobjArtifact.GetContainedList(containerType: ContainerType.On)); } foreach (var artifact in SpilledArtifactList) { artifact.SetInRoom(ActorRoom); } if (SpilledArtifactList.Count > 0) { BuildContentsSpillToFloor(); } DobjArtAc.Field3 = 0; } Globals.Buf.AppendFormat("!{0}", Environment.NewLine); gOut.Write("{0}", Globals.Buf); Cleanup: if (NextState == null) { NextState = Globals.CreateInstance <IMonsterStartState>(); } }
public override void Execute() { RetCode rc; Debug.Assert(DobjArtifact != null || DobjMonster != null); if (DobjMonster != null) { Globals.Buf.Clear(); rc = DobjMonster.BuildPrintedFullDesc(Globals.Buf, false); Debug.Assert(gEngine.IsSuccess(rc)); gOut.Write("{0}", Globals.Buf); DobjMonster.Seen = true; if (DobjMonster.Reaction == Friendliness.Friend && DobjMonster.ShouldShowContentsWhenExamined()) { RedirectCommand01 = Globals.CreateInstance <IInventoryCommand>(); CopyCommandData(RedirectCommand01); NextState = RedirectCommand01; goto Cleanup; } if (DobjMonster.ShouldShowHealthStatusWhenExamined()) { IsUninjuredGroupMonster = DobjMonster.CurrGroupCount > 1 && DobjMonster.DmgTaken == 0; Globals.Buf.SetFormat("{0}{1} {2} ", Environment.NewLine, IsUninjuredGroupMonster ? "They" : DobjMonster.GetTheName(true, true, false, true, Globals.Buf01), IsUninjuredGroupMonster ? "are" : "is"); DobjMonster.AddHealthStatus(Globals.Buf); gOut.Write("{0}", Globals.Buf); } goto Cleanup; } DobjArtAc = DobjArtifact.GetArtifactCategory(ArtTypes, false); if (DobjArtAc == null) { DobjArtAc = DobjArtifact.GetCategories(0); } Debug.Assert(DobjArtAc != null); if (DobjArtifact.IsEmbeddedInRoom(ActorRoom)) { DobjArtifact.SetInRoom(ActorRoom); } if (DobjArtAc.Type == ArtifactType.DoorGate) { DobjArtAc.Field4 = 0; } if (DobjArtAc.Type == ArtifactType.DisguisedMonster) { gEngine.RevealDisguisedMonster(ActorRoom, DobjArtifact); NextState = Globals.CreateInstance <IStartState>(); goto Cleanup; } Globals.Buf.Clear(); if (!Enum.IsDefined(typeof(ContainerType), ContainerType) || DobjArtifact.IsWornByCharacter()) { rc = DobjArtifact.BuildPrintedFullDesc(Globals.Buf, false); Debug.Assert(gEngine.IsSuccess(rc)); gOut.Write("{0}", Globals.Buf); DobjArtifact.Seen = true; ProcessEvents(EventType.AfterPrintArtifactFullDesc); if (GotoCleanup) { goto Cleanup; } if ((DobjArtAc.Type == ArtifactType.Drinkable || DobjArtAc.Type == ArtifactType.Edible) && DobjArtAc.Field2 != Constants.InfiniteDrinkableEdible) { gOut.Print("There {0}{1}{2}{3} left.", DobjArtAc.Field2 != 1 ? "are " : "is ", DobjArtAc.Field2 > 0 ? gEngine.GetStringFromNumber(DobjArtAc.Field2, false, Globals.Buf) : "no", DobjArtAc.Type == ArtifactType.Drinkable ? " swallow" : " bite", DobjArtAc.Field2 != 1 ? "s" : ""); } if (((DobjArtAc.Type == ArtifactType.InContainer && (DobjArtAc.IsOpen() || DobjArtifact.ShouldExposeInContentsWhenClosed())) || DobjArtAc.Type == ArtifactType.OnContainer || DobjArtAc.Type == ArtifactType.UnderContainer || DobjArtAc.Type == ArtifactType.BehindContainer) && DobjArtifact.ShouldShowContentsWhenExamined()) { RedirectCommand = Globals.CreateInstance <IInventoryCommand>(x => { x.AllowExtendedContainers = true; }); CopyCommandData(RedirectCommand); NextState = RedirectCommand; goto Cleanup; } goto Cleanup; } ContainerArtType = gEngine.EvalContainerType(ContainerType, ArtifactType.InContainer, ArtifactType.OnContainer, ArtifactType.UnderContainer, ArtifactType.BehindContainer); DobjArtContainerAc = DobjArtifact.GetArtifactCategory(ContainerArtType); if (DobjArtContainerAc == null) { PrintYouSeeNothingSpecial(); goto Cleanup; } if (DobjArtContainerAc == DobjArtifact.InContainer && !DobjArtContainerAc.IsOpen() && !DobjArtifact.ShouldExposeInContentsWhenClosed()) { PrintMustFirstOpen(DobjArtifact); NextState = Globals.CreateInstance <IStartState>(); goto Cleanup; } ContainerArtifactList = DobjArtifact.GetContainedList(containerType: ContainerType); ShowCharOwned = !DobjArtifact.IsCarriedByCharacter() /* && !DobjArtifact.IsWornByCharacter() */; if (ContainerArtifactList.Count > 0) { Globals.Buf.SetFormat("{0}{1} {2} you see ", Environment.NewLine, gEngine.EvalContainerType(ContainerType, "Inside", "On", "Under", "Behind"), DobjArtifact.GetTheName(false, ShowCharOwned, false, false, Globals.Buf01)); rc = gEngine.GetRecordNameList(ContainerArtifactList.Cast <IGameBase>().ToList(), ArticleType.A, ShowCharOwned, StateDescDisplayCode.None, false, false, Globals.Buf); Debug.Assert(gEngine.IsSuccess(rc)); } else { Globals.Buf.SetFormat("{0}There's nothing {1} {2}", Environment.NewLine, gEngine.EvalContainerType(ContainerType, "inside", "on", "under", "behind"), DobjArtifact.GetTheName(false, ShowCharOwned, false, false, Globals.Buf01)); } Globals.Buf.AppendFormat(".{0}", Environment.NewLine); gOut.Write("{0}", Globals.Buf); ProcessEvents(EventType.AfterPrintArtifactContents); if (GotoCleanup) { goto Cleanup; } Cleanup: if (NextState == null) { NextState = Globals.CreateInstance <IMonsterStartState>(); } }
public override void Execute() { RetCode rc; Debug.Assert(DobjArtifact != null || DobjMonster != null); if (!ActorRoom.IsLit()) { Debug.Assert(DobjMonster != null && DobjMonster.IsCharacterMonster()); } if (DobjArtifact != null) { DobjArtAc = DobjArtifact.InContainer; if (DobjArtAc == null) { DobjArtAc = DobjArtifact.OnContainer; } if (DobjArtAc == null && AllowExtendedContainers) { DobjArtAc = DobjArtifact.UnderContainer; } if (DobjArtAc == null && AllowExtendedContainers) { DobjArtAc = DobjArtifact.BehindContainer; } if (DobjArtAc == null) { PrintCantVerbObj(DobjArtifact); NextState = Globals.CreateInstance <IStartState>(); goto Cleanup; } DobjArtContainerType = gEngine.GetContainerType(DobjArtAc.Type); if (DobjArtifact.IsEmbeddedInRoom(ActorRoom)) { DobjArtifact.SetInRoom(ActorRoom); } if (DobjArtAc == DobjArtifact.InContainer && !DobjArtAc.IsOpen() && !DobjArtifact.ShouldExposeInContentsWhenClosed()) { PrintMustFirstOpen(DobjArtifact); NextState = Globals.CreateInstance <IStartState>(); goto Cleanup; } DobjArtContainedArtifactList = DobjArtifact.GetContainedList(containerType: DobjArtContainerType); ShowCharOwned = !DobjArtifact.IsCarriedByCharacter() && !DobjArtifact.IsWornByCharacter(); if (DobjArtContainedArtifactList.Count > 0) { Globals.Buf.SetFormat("{0}{1} {2} you see ", Environment.NewLine, gEngine.EvalContainerType(DobjArtContainerType, "Inside", "On", "Under", "Behind"), DobjArtifact.GetTheName(false, ShowCharOwned, false, false, Globals.Buf01)); rc = gEngine.GetRecordNameList(DobjArtContainedArtifactList.Cast <IGameBase>().ToList(), ArticleType.A, ShowCharOwned, StateDescDisplayCode.None, false, false, Globals.Buf); Debug.Assert(gEngine.IsSuccess(rc)); } else { Globals.Buf.SetFormat("{0}There's nothing {1} {2}", Environment.NewLine, gEngine.EvalContainerType(DobjArtContainerType, "inside", "on", "under", "behind"), DobjArtifact.GetTheName(false, ShowCharOwned, false, false, Globals.Buf01)); } Globals.Buf.AppendFormat(".{0}", Environment.NewLine); gOut.Write("{0}", Globals.Buf); goto Cleanup; } IsCharMonster = DobjMonster.IsCharacterMonster(); if (!IsCharMonster && DobjMonster.Reaction < Friendliness.Friend) { gEngine.MonsterEmotes(DobjMonster); gOut.WriteLine(); goto Cleanup; } HasWornInventory = DobjMonster.HasWornInventory(); if (HasWornInventory) { DobjMonsterWornArtifactList = DobjMonster.GetWornList(); if (DobjMonsterWornArtifactList.Count > 0) { Globals.Buf.SetFormat("{0}{1} {2} {3}", Environment.NewLine, IsCharMonster ? "You" : DobjMonster.EvalPlural(DobjMonster.GetTheName(true, true, false, true, Globals.Buf01), "They"), IsCharMonster ? "are" : DobjMonster.EvalPlural("is", "are"), IsCharMonster ? "wearing " : DobjMonster.EvalPlural("wearing ", "wearing among them ")); rc = gEngine.GetRecordNameList(DobjMonsterWornArtifactList.Cast <IGameBase>().ToList(), ArticleType.A, IsCharMonster ? false : true, IsCharMonster ? StateDescDisplayCode.AllStateDescs : StateDescDisplayCode.SideNotesOnly, IsCharMonster ? true : false, false, Globals.Buf); Debug.Assert(gEngine.IsSuccess(rc)); Globals.Buf.AppendFormat(".{0}", Environment.NewLine); gOut.Write("{0}", Globals.Buf); } } HasCarriedInventory = DobjMonster.HasCarriedInventory(); if (HasCarriedInventory) { DobjMonsterCarriedArtifactList = DobjMonster.GetCarriedList(); if (IsCharMonster) { // use total debt for characters with no assets; otherwise use HeldGold (which may be debt or asset) TotalGold = gCharacter.HeldGold < 0 && gCharacter.BankGold < 0 ? gCharacter.HeldGold + gCharacter.BankGold : gCharacter.HeldGold; if (TotalGold != 0) { GoldArtifact = Globals.CreateInstance <IArtifact>(x => { x.Name = string.Format("{0}{1} gold piece{2}", TotalGold < 0 ? "a debt of " : "", gEngine.GetStringFromNumber(Math.Abs(TotalGold), false, Globals.Buf), Math.Abs(TotalGold) != 1 ? "s" : ""); }); DobjMonsterCarriedArtifactList.Add(GoldArtifact); } } Globals.Buf.SetFormat("{0}{1} {2} {3}", Environment.NewLine, IsCharMonster ? "You" : DobjMonster.EvalPlural(DobjMonster.GetTheName(true, true, false, true, Globals.Buf01), "They"), IsCharMonster ? "are" : DobjMonster.EvalPlural("is", "are"), DobjMonsterCarriedArtifactList.Count == 0 ? "" : IsCharMonster ? "carrying " : DobjMonster.EvalPlural("carrying ", "carrying among them ")); if (DobjMonsterCarriedArtifactList.Count > 0) { rc = gEngine.GetRecordNameList(DobjMonsterCarriedArtifactList.Cast <IGameBase>().ToList(), ArticleType.A, IsCharMonster ? false : true, IsCharMonster ? StateDescDisplayCode.AllStateDescs : StateDescDisplayCode.SideNotesOnly, IsCharMonster ? true : false, false, Globals.Buf); Debug.Assert(gEngine.IsSuccess(rc)); } else { Globals.Buf.Append("empty handed"); } Globals.Buf.AppendFormat(".{0}", Environment.NewLine); gOut.Write("{0}", Globals.Buf); } ShouldShowHealthStatusWhenInventoried = DobjMonster.ShouldShowHealthStatusWhenInventoried(); if (ShouldShowHealthStatusWhenInventoried) { IsUninjuredGroup = DobjMonster.CurrGroupCount > 1 && DobjMonster.DmgTaken == 0; Globals.Buf.SetFormat("{0}{1} {2} ", Environment.NewLine, IsCharMonster ? "You" : IsUninjuredGroup ? "They" : DobjMonster.GetTheName(true, true, false, true, Globals.Buf01), IsCharMonster || IsUninjuredGroup ? "are" : "is"); DobjMonster.AddHealthStatus(Globals.Buf); gOut.Write("{0}", Globals.Buf); } if (GoldArtifact != null) { GoldArtifact.Dispose(); GoldArtifact = null; } if (!HasWornInventory && !HasCarriedInventory && !ShouldShowHealthStatusWhenInventoried) { PrintCantVerbObj(DobjMonster); NextState = Globals.CreateInstance <IStartState>(); goto Cleanup; } Cleanup: if (NextState == null) { NextState = Globals.CreateInstance <IMonsterStartState>(); } }