/// <summary> /// 获取皮肤项 /// </summary> /// <param name="target"></param> /// <returns></returns> public SkinManagerItem GetItem(Transform target) { if (null == m_dic) { m_dic = new Dictionary <Transform, SkinManagerItem>(); } SkinManagerItem item; try { if (!m_dic.TryGetValue(target, out item)) { item = new SkinManagerItem(); item.owner = target; item.skin = DisplayUtil.SearchHierarchyForBone(target.transform, SkinName_Skin); item.hair = DisplayUtil.SearchHierarchyForBone(target.transform, SkinName_Hair); item.cloth = DisplayUtil.SearchHierarchyForBone(target.transform, SkinName_Cloth); m_dic[target] = item; } return(item); } catch { Debug.Log("is destory : " + target); } target = null; return(null); }