public void MatchDayEnd() { DirectorLogic dl = new DirectorLogic(); List <Fixture> fixtures = new FixtureAdapter().GetFixtures(new WorldAdapter().CurrentDate); dl.GoodAndBadFixtureFeedback(fixtures); }
// Start is called before the first frame update void Start() { foreach (UIState state in m_UIStates) { m_UIStateDictionary[state.m_UIStateType] = state.m_GameObject; } // m_UIStateDictionary[UIStateType.Options].SetActive(false); // m_UIStateDictionary[UIStateType.MainMenu].SetActive(true); m_DirectorLogic = DirectController.GetComponent <DirectorLogic>(); }