public void MatchDayEnd()
        {
            DirectorLogic  dl       = new DirectorLogic();
            List <Fixture> fixtures = new FixtureAdapter().GetFixtures(new WorldAdapter().CurrentDate);

            dl.GoodAndBadFixtureFeedback(fixtures);
        }
Beispiel #2
0
 // Start is called before the first frame update
 void Start()
 {
     foreach (UIState state in m_UIStates)
     {
         m_UIStateDictionary[state.m_UIStateType] = state.m_GameObject;
     }
     // m_UIStateDictionary[UIStateType.Options].SetActive(false);
     // m_UIStateDictionary[UIStateType.MainMenu].SetActive(true);
     m_DirectorLogic = DirectController.GetComponent <DirectorLogic>();
 }