/// <summary> /// Set destination to a solar system /// </summary> public static bool SetStationDestination(long stationId) { _location = Cache.Instance.DirectEve.Navigation.GetLocation(stationId); if (Settings.Instance.DebugTraveler) { Logging.Log("Traveler", "Location = [" + Logging.Yellow + Cache.Instance.DirectEve.Navigation.GetLocationName(stationId) + Logging.Green + "]", Logging.Green); } if (_location.IsValid) { _locationErrors = 0; if (Settings.Instance.DebugTraveler) { Logging.Log("Traveler", "Setting destination to [" + Logging.Yellow + _location.Name + Logging.Green + "]", Logging.Teal); } try { _location.SetDestination(); } catch (Exception) { Logging.Log("Traveler", "SetStationDestination: set destination to [" + _location.ToString() + "] failed ", Logging.Debug); } return(true); } Logging.Log("Traveler", "Error setting station destination [" + Logging.Yellow + stationId + Logging.Green + "]", Logging.Green); _locationErrors++; if (_locationErrors > 20) { return(false); } return(false); }
/// <summary> /// Set destination to a solar system /// </summary> public static bool SetStationDestination(long stationId) { _location = Cache.Instance.DirectEve.Navigation.GetLocation(stationId); if (Settings.Instance.DebugTraveler) Logging.Log("Traveler", "Location = [" + Logging.Yellow + Cache.Instance.DirectEve.Navigation.GetLocationName(stationId) + Logging.Green + "]", Logging.Green); if (_location.IsValid) { _locationErrors = 0; if (Settings.Instance.DebugTraveler) Logging.Log("Traveler", "Setting destination to [" + Logging.Yellow + _location.Name + Logging.Green + "]", Logging.Teal); try { _location.SetDestination(); } catch (Exception) { Logging.Log("Traveler", "NavigateToBookmarkSystem: set destination to [" + _location.ToString() + "] failed ", Logging.Debug); } return true; } Logging.Log("Traveler", "Error setting solar system destination [" + Logging.Yellow + stationId + Logging.Green + "]", Logging.Green); _locationErrors++; if (_locationErrors > 100) { return false; } return false; }
/// <summary> /// Set destination to a solar system /// </summary> public static bool SetStationDestination(long stationId) { _location = Cache.Instance.DirectEve.Navigation.GetLocation(stationId); if (Settings.Instance.DebugTraveler) Logging.Log("Traveler", "Location = [" + Logging.Yellow + Cache.Instance.DirectEve.Navigation.GetLocationName(stationId) + Logging.Green + "]", Logging.Green); if (_location.IsValid) { _locationErrors = 0; if (Settings.Instance.DebugTraveler) Logging.Log("Traveler", "Setting destination to [" + Logging.Yellow + _location.Name + Logging.Green + "]", Logging.Teal); _location.SetDestination(); return true; } Logging.Log("Traveler", "Error setting solar system destination [" + Logging.Yellow + stationId + Logging.Green + "]", Logging.Green); _locationErrors++; if (_locationErrors > 100) { return false; } return false; }
/// <summary> /// Navigate to a solar system /// </summary> /// <param name = "solarSystemId"></param> private static void NavigateToBookmarkSystem(long solarSystemId) { if (_nextTravelerAction > DateTime.UtcNow) { //Logging.Log("Traveler: will continue in [ " + Math.Round(_nextTravelerAction.Subtract(DateTime.UtcNow).TotalSeconds, 0) + " ]sec"); return; } if (DateTime.UtcNow < Cache.Instance.LastSessionChange.AddSeconds(10)) { if (Settings.Instance.DebugTraveler) { Logging.Log("Traveler", "We just session changed less than 10 sec go, wait.", Logging.Teal); } _nextTravelerAction = Cache.Instance.LastSessionChange.AddSeconds(12); return; } Cache.Instance.NextTravelerAction = DateTime.UtcNow.AddSeconds(2); if (Settings.Instance.DebugTraveler) { Logging.Log("Traveler", "NavigateToBookmarkSystem - Iterating- next iteration should be in no less than [1] second ", Logging.Teal); } _destinationRoute = Cache.Instance.DirectEve.Navigation.GetDestinationPath(); if (_destinationRoute.Count == 0 || _destinationRoute.All(d => d != solarSystemId)) { if (Settings.Instance.DebugTraveler) { if (_destinationRoute.Count == 0) { Logging.Log("Traveler", "We have no destination", Logging.Teal); } } if (Settings.Instance.DebugTraveler) { if (_destinationRoute.All(d => d != solarSystemId)) { Logging.Log("Traveler", "the destination is not currently set to solarsystemId [" + solarSystemId + "]", Logging.Teal); } } // We do not have the destination set if (DateTime.UtcNow > _nextGetLocation || _location == null) { if (Settings.Instance.DebugTraveler) { Logging.Log("Traveler", "NavigateToBookmarkSystem: getting Location of solarSystemId [" + solarSystemId + "]", Logging.Teal); } _nextGetLocation = DateTime.UtcNow.AddSeconds(10); _location = Cache.Instance.DirectEve.Navigation.GetLocation(solarSystemId); Cache.Instance.NextTravelerAction = DateTime.UtcNow.AddSeconds(2); return; } if (_location.IsValid) { _locationErrors = 0; Logging.Log("Traveler", "Setting destination to [" + Logging.Yellow + _location.Name + Logging.Green + "]", Logging.Green); if (Settings.Instance.DebugTraveler) { Logging.Log("Traveler", "Setting destination to [" + Logging.Yellow + _location.Name + Logging.Green + "]", Logging.Teal); } try { _location.SetDestination(); } catch (Exception) { Logging.Log("Traveler", "NavigateToBookmarkSystem: set destination to [" + _location.ToString() + "] failed ", Logging.Debug); } Cache.Instance.NextTravelerAction = DateTime.UtcNow.AddSeconds(3); return; } Logging.Log("Traveler", "Error setting solar system destination [" + Logging.Yellow + solarSystemId + Logging.Green + "]", Logging.Green); _locationErrors++; if (_locationErrors > 20) { _States.CurrentTravelerState = TravelerState.Error; return; } return; } _locationErrors = 0; if (!Cache.Instance.InSpace) { if (Cache.Instance.InStation) { if (DateTime.UtcNow > Cache.Instance.LastInSpace.AddSeconds(45)) //do not try to leave the station until you have been docked for at least 45seconds! (this gives some overhead to load the station env + session change timer) { Cache.Instance.DirectEve.ExecuteCommand(DirectCmd.CmdExitStation); _nextTravelerAction = DateTime.UtcNow.AddSeconds(Time.Instance.TravelerExitStationAmIInSpaceYet_seconds); } } Cache.Instance.NextActivateSupportModules = DateTime.UtcNow.AddSeconds(Cache.Instance.RandomNumber(2, 3)); // We are not yet in space, wait for it return; } // We are apparently not really in space yet... if (Cache.Instance.ActiveShip == null || Cache.Instance.ActiveShip.Entity == null) { return; } //if (Settings.Instance.DebugTraveler) Logging.Log("Traveler", "Destination is set: processing...", Logging.Teal); // Find the first waypoint int waypoint = _destinationRoute.FirstOrDefault(); //if (Settings.Instance.DebugTraveler) Logging.Log("Traveler", "NavigateToBookmarkSystem: getting next way-points locationName", Logging.Teal); _locationName = Cache.Instance.DirectEve.Navigation.GetLocationName(waypoint); if (Settings.Instance.DebugTraveler) { Logging.Log("Traveler", "NavigateToBookmarkSystem: Next Waypoint is: [" + _locationName + "]", Logging.Teal); } if (waypoint > 60000000) // this MUST be a station { //insert code to handle station destinations here } if (waypoint < 60000000) // this is not a station, probably a system { //useful?a } DirectSolarSystem solarSystemInRoute = Cache.Instance.DirectEve.SolarSystems[waypoint]; if (_States.CurrentQuestorState == QuestorState.CombatMissionsBehavior || _States.CurrentQuestorState == QuestorState.DedicatedBookmarkSalvagerBehavior) { if (solarSystemInRoute.Security < 0.45 && (Cache.Instance.ActiveShip.GroupId != (int)Group.Shuttle || Cache.Instance.ActiveShip.GroupId != (int)Group.Frigate || Cache.Instance.ActiveShip.GroupId != (int)Group.Interceptor)) { Logging.Log("Traveler", "NavigateToBookmarkSystem: Next Waypoint is: [" + _locationName + "] which is LOW SEC! This should never happen. Turning off AutoStart and going home.", Logging.Teal); Settings.Instance.AutoStart = false; if (_States.CurrentQuestorState == QuestorState.CombatMissionsBehavior) { _States.CurrentCombatMissionBehaviorState = CombatMissionsBehaviorState.GotoBase; } if (_States.CurrentQuestorState == QuestorState.DedicatedBookmarkSalvagerBehavior) { _States.CurrentDedicatedBookmarkSalvagerBehaviorState = DedicatedBookmarkSalvagerBehaviorState.GotoBase; } //if (_States.CurrentQuestorState == QuestorState.CombatHelperBehavior) //{ // _States.CurrentCombatHelperBehaviorState = CombatHelperBehaviorState.GotoBase; //} return; } } // Find the stargate associated with it if (!Cache.Instance.Stargates.Any()) { // not found, that cant be true?!?!?!?! Logging.Log("Traveler", "Error [" + Logging.Yellow + _locationName + Logging.Green + "] not found, most likely lag waiting [" + Time.Instance.TravelerNoStargatesFoundRetryDelay_seconds + "] seconds.", Logging.Red); _nextTravelerAction = DateTime.UtcNow.AddSeconds(Time.Instance.TravelerNoStargatesFoundRetryDelay_seconds); return; } // Warp to, approach or jump the stargate EntityCache MyNextStargate = Cache.Instance.StargateByName(_locationName); if (MyNextStargate != null) { if (MyNextStargate.Distance < (int)Distances.DecloakRange && !Cache.Instance.ActiveShip.Entity.IsCloaked) { if (MyNextStargate.Jump()) { Logging.Log("Traveler", "Jumping to [" + Logging.Yellow + _locationName + Logging.Green + "]", Logging.Green); return; } return; } if (MyNextStargate.Distance < (int)Distances.WarptoDistance && MyNextStargate.Distance != 0) { if (DateTime.UtcNow > Cache.Instance.NextApproachAction && !Cache.Instance.IsApproaching(MyNextStargate.Id)) { if (Settings.Instance.DebugTraveler) { Logging.Log("Traveler", "NavigateToBookmarkSystem: approaching the stargate named [" + MyNextStargate.Name + "]", Logging.Teal); } MyNextStargate.Approach(); //you could use a negative approach distance here but ultimately that is a bad idea.. Id like to go toward the entity without approaching it so we would end up inside the docking ring (eventually) return; } if (Settings.Instance.DebugTraveler) { Logging.Log("Traveler", "NavigateToBookmarkSystem: we are already approaching the stargate named [" + MyNextStargate.Name + "]", Logging.Teal); } return; } if (Cache.Instance.InSpace && !Cache.Instance.TargetedBy.Any(t => t.IsWarpScramblingMe)) { if (MyNextStargate.WarpTo()) { Logging.Log("Traveler", "Warping to [" + Logging.Yellow + _locationName + Logging.Green + "][" + Logging.Yellow + Math.Round((MyNextStargate.Distance / 1000) / 149598000, 2) + Logging.Green + " AU away]", Logging.Green); return; } return; } } _nextTravelerAction = DateTime.UtcNow.AddSeconds(Time.Instance.WarptoDelay_seconds); //this should probably use a different Time definition, but this works for now. (5 seconds) if (!Combat.ReloadAll(Cache.Instance.MyShipEntity)) { return; } return; }