void Awake() { spawners[0] = new TriangleSpawn(prefab, 8); spawners[1] = new DiamondSpawn(prefab, 8); spawners [2] = new TriangleSpawn(prefab, 8); currentSpawn = spawners [spawnIndex]; }
private void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.CompareTag("Player")) { Instantiate(adskiy_razgon, this.transform.position, Quaternion.identity); DiamondSpawn.TakeDiamond(); DiamondSpawn.DestroyDiamond(); } }
private void Start() { Instance = this; }