public void PlayDialougeIfNotPlaying(DialougeSequence ToPlay) { if (playingSequence.Count <= 0) { PlayDialouge(ToPlay); } }
public void PlayDialouge(DialougeSequence ToPlay) { playingSequence.Enqueue(ToPlay.textStrings); if (!iactive) { lineHasPlayed = false; dialougeIndex = 0; iactive = true; Text.enabled = true; } }