// Use this for initialization void Start() { _dialogueHandler = GameObject.FindGameObjectWithTag("DialogueHandler").GetComponent<DialogueInit>(); _playerRigidbody = this.GetComponent<Rigidbody>(); }
// Use this for initialization void Start() { _dialogueHandler = GameObject.FindGameObjectWithTag("DialogueHandler").GetComponent <DialogueInit>(); _playerRigidbody = this.GetComponent <Rigidbody>(); }