// Update is called once per frame void Update() { if (socket.IsFilled()) { trigger.Trigger(); this.enabled = false; pluggedIn.Invoke(); } }
// Start is called before the first frame update public int SolveExpression() { if (caller == null) { textMesh.text = "Clr"; return(0); } string ex = caller.GetExpression(); if (ex[0] == 'b' && ex[ex.Length - 1] == '=') { string sub = ex.Substring(1, ex.Length - 2); var numberStrings = sub.Split('+'); List <int> numbers = new List <int>(); foreach (string s in numberStrings) { int i = 0; Int32.TryParse(s, out i); numbers.Add(i); } int result = 0; foreach (int i in numbers) { result += i; } textMesh.text = result.ToString(); if (tutorial) { if (result == 3) { dialog.Trigger(); } } return(result); } else { textMesh.text = "ERR"; return(0); } }