//_______________________________________________________________ //_______________________________________________________________ void Update() { if (!inputIsBlocked) { //Player Attack1 Call if (Input.GetButtonDown("Fire1") && attack1 == false && animator.GetBool("Death_bool") == false) { if (dialogGiver != null) { bool inDialog = dialogGiver.AttemptDialog(this); if (!inDialog) { BeginAttack(); } } else { BeginAttack(); } } //Player Hit Call if (Input.GetKeyDown(KeyCode.H) && animator.GetBool("Death_bool") == false) { StartCoroutine("Hit"); } //Player Death Call if (Input.GetKeyDown(KeyCode.G) && animator.GetBool("Death_bool") == false) { StartCoroutine("Death"); } } }