public void WhenILookupTheVector(int vector) { var vectorKey = vector.ToString(CultureInfo.InvariantCulture); ScenarioContext[nameof(vector)] = vectorKey; ScenarioContext[vectorKey] = DiagramCreationOperation.CreateVectorTree(vector); }
public void WhenILookupTheSet(string set) { ScenarioContext[nameof(set)] = set; ScenarioContext[set] = DiagramCreationOperation.CreateSetTree(set); }
public void WhenILookupTheIntervalOrder(string intervalOrder) { ScenarioContext[nameof(intervalOrder)] = intervalOrder; ScenarioContext[intervalOrder] = DiagramCreationOperation.CreateIntervalOrder(intervalOrder); }
internal void WhenILookupTheComplement(string complement) { ScenarioContext[nameof(complement)] = complement; ScenarioContext[complement] = DiagramCreationOperation.CreateComplementTree(complement); }