// public ODEUniversalJoint(Body body1, Body body2) : base(body1, body2, new UniversalAxis(1), new UniversalAxis(2)) { axis1 = (UniversalAxis)Axis1; axis1.joint = this; axis2 = (UniversalAxis)Axis2; axis2.joint = this; }
/////////////////////////////////////////// public PhysXUniversalJoint( Body body1, Body body2 ) : base(body1, body2, new UniversalAxis( 1 ), new UniversalAxis( 2 )) { axis1 = (UniversalAxis)Axis1; axis1.joint = this; axis2 = (UniversalAxis)Axis2; axis2.joint = this; }