コード例 #1
0
        public override void MainBehavior()
        {
            if (RAI_SessionCore.IsServer == false)
            {
                return;
            }

            base.MainBehavior();

            //Logger.MsgDebug(Mode.ToString(), DebugTypeEnum.General);

            if (Mode != BehaviorMode.Retreat && Despawn.DoRetreat == true)
            {
                ChangeCoreBehaviorMode(BehaviorMode.Retreat);
                AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), NewAutoPilotMode.RotateToWaypoint | NewAutoPilotMode.LevelWithGravity | NewAutoPilotMode.ThrustForward | NewAutoPilotMode.WaterNavigation);
            }

            if (Mode == BehaviorMode.Init)
            {
                if (!AutoPilot.Targeting.HasTarget())
                {
                    ChangeCoreBehaviorMode(BehaviorMode.WaitingForTarget);
                    BehaviorTriggerD = true;
                }
                else
                {
                    ChangeCoreBehaviorMode(BehaviorMode.ApproachTarget);
                    AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), NewAutoPilotMode.RotateToWaypoint | NewAutoPilotMode.LevelWithGravity | NewAutoPilotMode.ThrustForward | NewAutoPilotMode.WaypointFromTarget | NewAutoPilotMode.WaterNavigation);
                }
            }

            if (Mode == BehaviorMode.WaitingForTarget)
            {
                if (AutoPilot.CurrentMode != AutoPilot.UserCustomModeIdle)
                {
                    AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), NewAutoPilotMode.LevelWithGravity);
                }

                if (AutoPilot.Targeting.HasTarget())
                {
                    ChangeCoreBehaviorMode(BehaviorMode.ApproachTarget);
                    AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), NewAutoPilotMode.RotateToWaypoint | NewAutoPilotMode.LevelWithGravity | NewAutoPilotMode.ThrustForward | NewAutoPilotMode.WaypointFromTarget | NewAutoPilotMode.WaterNavigation);
                }
                else if (Despawn.NoTargetExpire == true)
                {
                    Despawn.Retreat();
                    BehaviorTriggerD = true;
                }
            }

            if (!AutoPilot.Targeting.HasTarget() && Mode != BehaviorMode.Retreat && Mode != BehaviorMode.WaitingForTarget)
            {
                ChangeCoreBehaviorMode(BehaviorMode.WaitingForTarget);
                AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), NewAutoPilotMode.LevelWithGravity);
                BehaviorTriggerD = true;
            }

            //A - Stop All Movement
            if (BehaviorActionA)
            {
                BehaviorActionA = false;
                ChangeCoreBehaviorMode(BehaviorMode.WaitAtWaypoint);
                AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), NewAutoPilotMode.LevelWithGravity);
                WaitTime         = MyAPIGateway.Session.GameDateTime;
                BehaviorTriggerC = true;
            }

            //WaitAtWaypoint
            if (Mode == BehaviorMode.WaitAtWaypoint)
            {
                var timespan = MyAPIGateway.Session.GameDateTime - WaitTime;

                if (timespan.TotalSeconds >= AutoPilot.Data.WaypointWaitTimeTrigger)
                {
                    ChangeCoreBehaviorMode(BehaviorMode.WaitingForTarget);
                    BehaviorTriggerD = true;
                }
            }

            //Approach
            if (Mode == BehaviorMode.ApproachTarget)
            {
                bool inRange = false;

                if (!AutoPilot.InGravity() && AutoPilot.DistanceToTargetWaypoint < AutoPilot.Data.EngageDistanceSpace)
                {
                    inRange = true;
                }

                if (AutoPilot.InGravity() && AutoPilot.DistanceToTargetWaypoint < AutoPilot.Data.EngageDistancePlanet)
                {
                    inRange = true;
                }

                if (inRange)
                {
                    AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), NewAutoPilotMode.RotateToTarget | NewAutoPilotMode.LevelWithGravity | NewAutoPilotMode.WaypointFromTarget | NewAutoPilotMode.WaterNavigation);
                    ChangeCoreBehaviorMode(BehaviorMode.EngageTarget);
                    BehaviorTriggerA = true;
                }
            }

            //Engage
            if (Mode == BehaviorMode.EngageTarget)
            {
                bool outRange = false;

                if (!AutoPilot.InGravity() && AutoPilot.DistanceToTargetWaypoint > AutoPilot.Data.DisengageDistanceSpace)
                {
                    outRange = true;
                }

                if (AutoPilot.InGravity() && AutoPilot.DistanceToTargetWaypoint > AutoPilot.Data.DisengageDistancePlanet)
                {
                    outRange = true;
                }

                if (outRange)
                {
                    AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), NewAutoPilotMode.RotateToWaypoint | NewAutoPilotMode.LevelWithGravity | NewAutoPilotMode.ThrustForward | NewAutoPilotMode.WaypointFromTarget | NewAutoPilotMode.WaterNavigation);
                    ChangeCoreBehaviorMode(BehaviorMode.ApproachTarget);
                    BehaviorTriggerB = true;
                }
            }

            //Retreat
            if (Mode == BehaviorMode.Retreat)
            {
                if (Despawn.NearestPlayer?.Controller?.ControlledEntity?.Entity != null)
                {
                    //Logger.AddMsg("DespawnCoordsCreated", true);
                    AutoPilot.SetInitialWaypoint(VectorHelper.GetDirectionAwayFromTarget(this.RemoteControl.GetPosition(), Despawn.NearestPlayer.GetPosition()) * 1000 + this.RemoteControl.GetPosition());
                }
            }
        }
コード例 #2
0
ファイル: Horsefly.cs プロジェクト: YoshiWoof22/RivalAI
        public override void MainBehavior()
        {
            if (Mode != BehaviorMode.Retreat && Despawn.DoRetreat == true)
            {
                Mode = BehaviorMode.Retreat;
                NewAutoPilot.ActivateAutoPilot(AutoPilotType.Legacy, NewAutoPilotMode.None, this.RemoteControl.GetPosition(), false, true, true);
            }

            //Init
            if (Mode == BehaviorMode.Init)
            {
                if (!NewAutoPilot.Targeting.HasTarget())
                {
                    Mode = BehaviorMode.WaitingForTarget;
                }
                else
                {
                    Mode = BehaviorMode.WaitAtWaypoint;
                    this.HorseflyWaypointWaitTime = MyAPIGateway.Session.GameDateTime;
                    NewAutoPilot.ActivateAutoPilot(AutoPilotType.Legacy, NewAutoPilotMode.None, this.RemoteControl.GetPosition(), true, true, true);
                }
            }

            //Waiting For Target
            if (Mode == BehaviorMode.WaitingForTarget)
            {
                if (NewAutoPilot.Targeting.HasTarget())
                {
                    ChangeCoreBehaviorMode(BehaviorMode.ApproachTarget);
                    this.HorseflyWaypointWaitTime = MyAPIGateway.Session.GameDateTime;
                    NewAutoPilot.SetRandomOffset(NewAutoPilot.Targeting.Target.GetEntity(), false);
                    NewAutoPilot.ActivateAutoPilot(AutoPilotType.Legacy, NewAutoPilotMode.None, this.RemoteControl.GetPosition(), true, true, true);
                }
                else if (Despawn.NoTargetExpire == true)
                {
                    Despawn.Retreat();
                }
            }

            if (!NewAutoPilot.Targeting.HasTarget() && Mode != BehaviorMode.Retreat)
            {
                ChangeCoreBehaviorMode(BehaviorMode.WaitingForTarget);
            }

            //Approach
            if (Mode == BehaviorMode.ApproachTarget)
            {
                var timeSpan = MyAPIGateway.Session.GameDateTime - this.HorseflyWaypointAbandonTime;
                //Logger.MsgDebug("Distance To Waypoint: " + NewAutoPilot.DistanceToCurrentWaypoint.ToString(), DebugTypeEnum.General);

                if (ArrivedAtWaypoint())
                {
                    ChangeCoreBehaviorMode(BehaviorMode.WaitAtWaypoint);
                    this.HorseflyWaypointWaitTime = MyAPIGateway.Session.GameDateTime;
                    NewAutoPilot.ActivateAutoPilot(AutoPilotType.None, NewAutoPilotMode.None, Vector3D.Zero);
                }
                else if (timeSpan.TotalSeconds >= this.HorseflyWaypointAbandonTimeTrigger)
                {
                    Logger.MsgDebug("Horsefly Timeout, Getting New Offset", DebugTypeEnum.General);
                    this.HorseflyWaypointAbandonTime = MyAPIGateway.Session.GameDateTime;
                    NewAutoPilot.SetRandomOffset(NewAutoPilot.Targeting.Target.GetEntity(), false);
                }
                else if (NewAutoPilot.IsWaypointThroughVelocityCollision())
                {
                    Logger.MsgDebug("Horsefly Velocity Through Collision, Getting New Offset", DebugTypeEnum.General);
                    this.HorseflyWaypointAbandonTime = MyAPIGateway.Session.GameDateTime;
                    NewAutoPilot.SetRandomOffset(NewAutoPilot.Targeting.Target.GetEntity(), false);
                }
            }

            //WaitAtWaypoint
            if (Mode == BehaviorMode.WaitAtWaypoint)
            {
                var timeSpan = MyAPIGateway.Session.GameDateTime - this.HorseflyWaypointWaitTime;

                if (timeSpan.TotalSeconds >= this.HorseflyWaypointWaitTimeTrigger)
                {
                    ChangeCoreBehaviorMode(BehaviorMode.ApproachTarget);
                    this.HorseflyWaypointAbandonTime = MyAPIGateway.Session.GameDateTime;
                    NewAutoPilot.SetRandomOffset(NewAutoPilot.Targeting.Target.GetEntity(), false);
                    NewAutoPilot.ActivateAutoPilot(AutoPilotType.Legacy, NewAutoPilotMode.None, this.RemoteControl.GetPosition(), true, true, true);
                }
            }

            //Retreat
            if (Mode == BehaviorMode.Retreat)
            {
                if (Despawn.NearestPlayer?.Controller?.ControlledEntity?.Entity != null)
                {
                    //Logger.AddMsg("DespawnCoordsCreated", true);
                    NewAutoPilot.SetInitialWaypoint(VectorHelper.GetDirectionAwayFromTarget(this.RemoteControl.GetPosition(), Despawn.NearestPlayer.GetPosition()) * 1000 + this.RemoteControl.GetPosition());
                }
            }
        }
コード例 #3
0
        public override void MainBehavior()
        {
            if (RAI_SessionCore.IsServer == false)
            {
                return;
            }

            base.MainBehavior();

            //Logger.MsgDebug(Mode.ToString(), DebugTypeEnum.General);

            if (Mode != BehaviorMode.Retreat && Despawn.DoRetreat == true)
            {
                ChangeCoreBehaviorMode(BehaviorMode.Retreat);
                AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), NewAutoPilotMode.RotateToWaypoint | NewAutoPilotMode.ThrustForward | NewAutoPilotMode.PlanetaryPathing | AutoPilot.UserCustomMode);
            }

            if (Mode == BehaviorMode.Init)
            {
                if (!AutoPilot.Targeting.HasTarget())
                {
                    ChangeCoreBehaviorMode(BehaviorMode.WaitingForTarget);
                }
                else
                {
                    ChangeCoreBehaviorMode(BehaviorMode.ApproachTarget);
                    AutoPilot.OffsetWaypointGenerator(true);
                    AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), NewAutoPilotMode.RotateToWaypoint | NewAutoPilotMode.ThrustForward | NewAutoPilotMode.PlanetaryPathing | AutoPilot.UserCustomMode | NewAutoPilotMode.WaypointFromTarget | NewAutoPilotMode.OffsetWaypoint);
                }
            }

            if (Mode == BehaviorMode.WaitingForTarget)
            {
                if (AutoPilot.CurrentMode != AutoPilot.UserCustomMode)
                {
                    AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), AutoPilot.UserCustomModeIdle);
                }

                if (AutoPilot.Targeting.HasTarget())
                {
                    ChangeCoreBehaviorMode(BehaviorMode.ApproachTarget);
                    AutoPilot.OffsetWaypointGenerator(true);
                    AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), NewAutoPilotMode.RotateToWaypoint | NewAutoPilotMode.ThrustForward | NewAutoPilotMode.PlanetaryPathing | AutoPilot.UserCustomMode | NewAutoPilotMode.WaypointFromTarget | NewAutoPilotMode.OffsetWaypoint);
                    BehaviorTriggerA = true;
                }
                else if (Despawn.NoTargetExpire == true)
                {
                    Despawn.Retreat();
                }
            }

            if (!AutoPilot.Targeting.HasTarget() && Mode != BehaviorMode.Retreat && Mode != BehaviorMode.WaitingForTarget)
            {
                ChangeCoreBehaviorMode(BehaviorMode.WaitingForTarget);
                AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), AutoPilot.UserCustomModeIdle);
            }

            //TimerThing
            var modeTime = MyAPIGateway.Session.GameDateTime - HorseFighterModeSwitchTime;

            if (modeTime.TotalSeconds > (FighterMode ? HorseFighterTimeEngaging : HorseFighterTimeApproaching))
            {
                HorseFighterModeSwitchTime = MyAPIGateway.Session.GameDateTime;
                FighterMode = FighterMode ? false : true;
                Logger.MsgDebug("HorseFighter Using Fighter Mode: " + FighterMode.ToString(), DebugTypeEnum.General);
            }

            //Approach
            if (Mode == BehaviorMode.ApproachTarget)
            {
                if (FighterMode && AutoPilot.DistanceToTargetWaypoint < (AutoPilot.InGravity() ? HorseFighterEngageDistancePlanet : HorseFighterEngageDistanceSpace))
                {
                    AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), NewAutoPilotMode.RotateToWaypoint | NewAutoPilotMode.Strafe | NewAutoPilotMode.WaypointFromTarget);
                    ChangeCoreBehaviorMode(BehaviorMode.EngageTarget);
                    BehaviorTriggerC = true;
                }
                else
                {
                    var timeSpan = MyAPIGateway.Session.GameDateTime - this.HorseFighterWaypointAbandonTime;

                    if (AutoPilot.ArrivedAtOffsetWaypoint())
                    {
                        ChangeCoreBehaviorMode(BehaviorMode.WaitAtWaypoint);
                        this.HorseFighterWaypointWaitTime = MyAPIGateway.Session.GameDateTime;
                        AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), AutoPilot.UserCustomModeIdle);
                        BehaviorTriggerB = true;
                    }
                    else if (timeSpan.TotalSeconds >= this.HorseFighterWaypointAbandonTimeTrigger)
                    {
                        this.HorseFighterWaypointAbandonTime = MyAPIGateway.Session.GameDateTime;
                        AutoPilot.OffsetWaypointGenerator(true);
                    }
                    else if (AutoPilot.IsWaypointThroughVelocityCollision())
                    {
                        this.HorseFighterWaypointAbandonTime = MyAPIGateway.Session.GameDateTime;
                        AutoPilot.OffsetWaypointGenerator(true);
                    }
                }
            }

            //Engage
            if (Mode == BehaviorMode.EngageTarget)
            {
                bool outRange = false;

                if (FighterMode)
                {
                    outRange = AutoPilot.DistanceToTargetWaypoint > (AutoPilot.InGravity() ? HorseFighterDisengageDistancePlanet : HorseFighterDisengageDistanceSpace);
                }
                else
                {
                    outRange = true;
                }

                if (outRange)
                {
                    AutoPilot.OffsetWaypointGenerator(true);
                    AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), NewAutoPilotMode.RotateToWaypoint | NewAutoPilotMode.ThrustForward | NewAutoPilotMode.PlanetaryPathing | AutoPilot.UserCustomMode | NewAutoPilotMode.WaypointFromTarget | NewAutoPilotMode.OffsetWaypoint);
                    ChangeCoreBehaviorMode(BehaviorMode.ApproachTarget);
                    BehaviorTriggerA = true;
                }
            }

            //WaitAtWaypoint
            if (Mode == BehaviorMode.WaitAtWaypoint)
            {
                var timeSpan = MyAPIGateway.Session.GameDateTime - this.HorseFighterWaypointWaitTime;

                if (timeSpan.TotalSeconds >= this.HorseFighterWaypointWaitTimeTrigger)
                {
                    ChangeCoreBehaviorMode(BehaviorMode.ApproachTarget);
                    this.HorseFighterWaypointAbandonTime = MyAPIGateway.Session.GameDateTime;
                    AutoPilot.OffsetWaypointGenerator(true);
                    AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), NewAutoPilotMode.RotateToWaypoint | NewAutoPilotMode.ThrustForward | NewAutoPilotMode.PlanetaryPathing | AutoPilot.UserCustomMode | NewAutoPilotMode.WaypointFromTarget | NewAutoPilotMode.OffsetWaypoint);
                    BehaviorTriggerA = true;
                }
            }

            //Retreat
            if (Mode == BehaviorMode.Retreat)
            {
                if (Despawn.NearestPlayer?.Controller?.ControlledEntity?.Entity != null)
                {
                    //Logger.AddMsg("DespawnCoordsCreated", true);
                    AutoPilot.SetInitialWaypoint(VectorHelper.GetDirectionAwayFromTarget(this.RemoteControl.GetPosition(), Despawn.NearestPlayer.GetPosition()) * 1000 + this.RemoteControl.GetPosition());
                }
            }
        }
コード例 #4
0
ファイル: Strike.cs プロジェクト: jturp/RivalAI
        public override void MainBehavior()
        {
            if (RAI_SessionCore.IsServer == false)
            {
                return;
            }

            base.MainBehavior();

            bool skipEngageCheck = false;

            if (Mode != BehaviorMode.Retreat && Despawn.DoRetreat == true)
            {
                Mode = BehaviorMode.Retreat;
                AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), NewAutoPilotMode.RotateToWaypoint | NewAutoPilotMode.ThrustForward | NewAutoPilotMode.PlanetaryPathing | AutoPilot.UserCustomMode);
            }

            //Init
            if (Mode == BehaviorMode.Init)
            {
                if (!AutoPilot.Targeting.HasTarget())
                {
                    ChangeCoreBehaviorMode(BehaviorMode.WaitingForTarget);
                }
                else
                {
                    EngageOverrideTimer = MyAPIGateway.Session.GameDateTime;
                    ChangeCoreBehaviorMode(BehaviorMode.ApproachTarget);
                    CreateAndMoveToOffset();
                    skipEngageCheck = true;
                }
            }

            //Waiting For Target
            if (Mode == BehaviorMode.WaitingForTarget)
            {
                if (AutoPilot.CurrentMode != AutoPilot.UserCustomMode)
                {
                    AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), AutoPilot.UserCustomModeIdle);
                }

                if (AutoPilot.Targeting.HasTarget())
                {
                    EngageOverrideTimer = MyAPIGateway.Session.GameDateTime;
                    ChangeCoreBehaviorMode(BehaviorMode.ApproachTarget);
                    CreateAndMoveToOffset();
                    skipEngageCheck  = true;
                    BehaviorTriggerA = true;
                }
                else if (Despawn.NoTargetExpire == true)
                {
                    Despawn.Retreat();
                }
            }

            if (!AutoPilot.Targeting.HasTarget() && Mode != BehaviorMode.Retreat)
            {
                ChangeCoreBehaviorMode(BehaviorMode.WaitingForTarget);
            }

            //Approach Target
            if (Mode == BehaviorMode.ApproachTarget && !skipEngageCheck)
            {
                double distance       = AutoPilot.InGravity() ? this.StrikeBeginPlanetAttackRunDistance : this.StrikeBeginSpaceAttackRunDistance;
                bool   engageOverride = false;

                if (EngageOverrideWithDistanceAndTimer)
                {
                    if (AutoPilot.DistanceToCurrentWaypoint < EngageOverrideDistance)
                    {
                        var time = MyAPIGateway.Session.GameDateTime - EngageOverrideTimer;

                        if (time.TotalSeconds > EngageOverrideTimerTrigger)
                        {
                            engageOverride = true;
                        }
                    }
                }

                if ((engageOverride || AutoPilot.DistanceToCurrentWaypoint <= distance) && AutoPilot.Targeting.Target.Distance(RemoteControl.GetPosition()) > this.StrikeBreakawayDistance && !AutoPilot.IsAvoidingCollision())
                {
                    ChangeCoreBehaviorMode(BehaviorMode.EngageTarget);
                    AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), NewAutoPilotMode.RotateToWaypoint | NewAutoPilotMode.ThrustForward | (StrikeEngageUseSafePlanetPathing ? NewAutoPilotMode.PlanetaryPathing : NewAutoPilotMode.None) | NewAutoPilotMode.WaypointFromTarget);
                    skipEngageCheck  = true;
                    BehaviorTriggerB = true;
                }

                if (skipEngageCheck == false)
                {
                    var timeSpan = MyAPIGateway.Session.GameDateTime - LastOffsetCalculation;

                    if (timeSpan.TotalSeconds >= StrikeOffsetRecalculationTime)
                    {
                        skipEngageCheck      = true;
                        AutoPilot.DebugDataA = "Offset Expire, Recalc";
                        CreateAndMoveToOffset();
                    }


                    if (AutoPilot.Data.ReverseOffsetDistAltAboveHeight)
                    {
                        if (TargetIsHigh && AutoPilot.Targeting.Target.CurrentAltitude() < AutoPilot.Data.ReverseOffsetHeight)
                        {
                            TargetIsHigh         = false;
                            AutoPilot.DebugDataA = "Target is Low";
                            CreateAndMoveToOffset();
                        }
                        else if (!TargetIsHigh && AutoPilot.Targeting.Target.CurrentAltitude() > AutoPilot.Data.ReverseOffsetHeight)
                        {
                            TargetIsHigh         = true;
                            AutoPilot.DebugDataA = "Target is High";
                            CreateAndMoveToOffset();
                        }
                    }
                }
            }

            //Engage Target
            if (Mode == BehaviorMode.EngageTarget && !skipEngageCheck)
            {
                Logger.MsgDebug("Strike: " + StrikeBreakawayDistance.ToString() + " - " + AutoPilot.DistanceToInitialWaypoint, DebugTypeEnum.General);
                if (AutoPilot.DistanceToInitialWaypoint <= StrikeBreakawayDistance || (AutoPilot.Data.UseVelocityCollisionEvasion && AutoPilot.Collision.VelocityResult.CollisionImminent()))
                {
                    EngageOverrideTimer = MyAPIGateway.Session.GameDateTime;
                    ChangeCoreBehaviorMode(BehaviorMode.ApproachTarget);
                    CreateAndMoveToOffset();
                    BehaviorTriggerA = true;
                }
            }
        }
コード例 #5
0
ファイル: Fighter.cs プロジェクト: YoshiWoof22/RivalAI
        public override void MainBehavior()
        {
            if (RAI_SessionCore.IsServer == false)
            {
                return;
            }

            Logger.MsgDebug(Mode.ToString(), DebugTypeEnum.General);

            if (Mode != BehaviorMode.Retreat && Despawn.DoRetreat == true)
            {
                ChangeCoreBehaviorMode(BehaviorMode.Retreat);
                NewAutoPilot.ActivateAutoPilot(AutoPilotType.Legacy, NewAutoPilotMode.None, this.RemoteControl.GetPosition(), false, false, true);
            }

            if (Mode == BehaviorMode.Init)
            {
                if (!NewAutoPilot.Targeting.HasTarget())
                {
                    ChangeCoreBehaviorMode(BehaviorMode.WaitingForTarget);
                }
                else
                {
                    ChangeCoreBehaviorMode(BehaviorMode.ApproachTarget);
                    NewAutoPilot.ActivateAutoPilot(AutoPilotType.Legacy, NewAutoPilotMode.None, this.RemoteControl.GetPosition(), true, true, true);
                }
            }

            if (Mode == BehaviorMode.WaitingForTarget)
            {
                if (NewAutoPilot.CurrentMode != NewAutoPilotMode.None)
                {
                    NewAutoPilot.ActivateAutoPilot(AutoPilotType.None, NewAutoPilotMode.None, Vector3D.Zero);
                }

                if (NewAutoPilot.Targeting.HasTarget())
                {
                    ChangeCoreBehaviorMode(BehaviorMode.ApproachTarget);
                    NewAutoPilot.ActivateAutoPilot(AutoPilotType.Legacy, NewAutoPilotMode.None, this.RemoteControl.GetPosition(), true, true, true);
                }
                else if (Despawn.NoTargetExpire == true)
                {
                    Despawn.Retreat();
                }
            }

            if (!NewAutoPilot.Targeting.HasTarget() && Mode != BehaviorMode.Retreat && Mode != BehaviorMode.WaitingForTarget)
            {
                ChangeCoreBehaviorMode(BehaviorMode.WaitingForTarget);
                NewAutoPilot.ActivateAutoPilot(AutoPilotType.None, NewAutoPilotMode.None, Vector3D.Zero);
            }

            //Approach
            if (Mode == BehaviorMode.ApproachTarget)
            {
                bool inRange = false;

                if (!NewAutoPilot.InGravity() && NewAutoPilot.DistanceToInitialWaypoint < this.FighterEngageDistanceSpace)
                {
                    inRange = true;
                }

                if (NewAutoPilot.InGravity() && NewAutoPilot.DistanceToInitialWaypoint < this.FighterEngageDistancePlanet)
                {
                    inRange = true;
                }

                if (inRange)
                {
                    NewAutoPilot.ActivateAutoPilot(AutoPilotType.RivalAI, NewAutoPilotMode.RotateToWaypoint | NewAutoPilotMode.Strafe, Vector3D.Zero, true, false, false);
                    ChangeCoreBehaviorMode(BehaviorMode.EngageTarget);
                    BehaviorTriggerA = true;
                }
            }

            //Engage
            if (Mode == BehaviorMode.EngageTarget)
            {
                bool outRange = false;

                if (!NewAutoPilot.InGravity() && NewAutoPilot.DistanceToInitialWaypoint > this.FighterDisengageDistanceSpace)
                {
                    outRange = true;
                }

                if (NewAutoPilot.InGravity() && NewAutoPilot.DistanceToInitialWaypoint > this.FighterDisengageDistancePlanet)
                {
                    outRange = true;
                }

                if (outRange)
                {
                    NewAutoPilot.ActivateAutoPilot(AutoPilotType.Legacy, NewAutoPilotMode.None, this.RemoteControl.GetPosition(), true, true, true);
                    ChangeCoreBehaviorMode(BehaviorMode.ApproachTarget);
                    BehaviorTriggerB = true;
                }
            }

            //Retreat
            if (Mode == BehaviorMode.Retreat)
            {
                if (Despawn.NearestPlayer?.Controller?.ControlledEntity?.Entity != null)
                {
                    //Logger.AddMsg("DespawnCoordsCreated", true);
                    NewAutoPilot.SetInitialWaypoint(VectorHelper.GetDirectionAwayFromTarget(this.RemoteControl.GetPosition(), Despawn.NearestPlayer.GetPosition()) * 1000 + this.RemoteControl.GetPosition());
                }
            }
        }
コード例 #6
0
ファイル: Horsefly.cs プロジェクト: jturp/RivalAI
        public override void MainBehavior()
        {
            if (RAI_SessionCore.IsServer == false)
            {
                return;
            }

            base.MainBehavior();

            if (Mode != BehaviorMode.Retreat && Despawn.DoRetreat == true)
            {
                ChangeCoreBehaviorMode(BehaviorMode.Retreat);
                AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), NewAutoPilotMode.RotateToWaypoint | NewAutoPilotMode.ThrustForward | NewAutoPilotMode.PlanetaryPathing | AutoPilot.UserCustomMode);
            }

            //Init
            if (Mode == BehaviorMode.Init)
            {
                if (!AutoPilot.Targeting.HasTarget())
                {
                    ChangeCoreBehaviorMode(BehaviorMode.WaitingForTarget);
                }
                else
                {
                    ChangeCoreBehaviorMode(BehaviorMode.ApproachTarget);
                    this.HorseflyWaypointWaitTime = MyAPIGateway.Session.GameDateTime;
                    AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), NewAutoPilotMode.RotateToWaypoint | NewAutoPilotMode.ThrustForward | NewAutoPilotMode.PlanetaryPathing | AutoPilot.UserCustomMode | NewAutoPilotMode.WaypointFromTarget | NewAutoPilotMode.OffsetWaypoint);
                }
            }

            //Waiting For Target
            if (Mode == BehaviorMode.WaitingForTarget)
            {
                if (AutoPilot.Targeting.HasTarget())
                {
                    ChangeCoreBehaviorMode(BehaviorMode.ApproachTarget);
                    this.HorseflyWaypointWaitTime = MyAPIGateway.Session.GameDateTime;
                    AutoPilot.OffsetWaypointGenerator(true);
                    AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), NewAutoPilotMode.RotateToWaypoint | NewAutoPilotMode.ThrustForward | NewAutoPilotMode.PlanetaryPathing | AutoPilot.UserCustomMode | NewAutoPilotMode.WaypointFromTarget | NewAutoPilotMode.OffsetWaypoint);
                }
                else if (Despawn.NoTargetExpire == true)
                {
                    Despawn.Retreat();
                }
            }

            if (!AutoPilot.Targeting.HasTarget() && Mode != BehaviorMode.Retreat)
            {
                ChangeCoreBehaviorMode(BehaviorMode.WaitingForTarget);
            }

            //Approach
            if (Mode == BehaviorMode.ApproachTarget)
            {
                var timeSpan = MyAPIGateway.Session.GameDateTime - this.HorseflyWaypointAbandonTime;
                //Logger.MsgDebug("Distance To Waypoint: " + NewAutoPilot.DistanceToCurrentWaypoint.ToString(), DebugTypeEnum.General);

                if (AutoPilot.ArrivedAtOffsetWaypoint())
                {
                    ChangeCoreBehaviorMode(BehaviorMode.WaitAtWaypoint);
                    this.HorseflyWaypointWaitTime = MyAPIGateway.Session.GameDateTime;
                    AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), AutoPilot.UserCustomModeIdle);
                    BehaviorTriggerA = true;
                }
                else if (timeSpan.TotalSeconds >= this.HorseflyWaypointAbandonTimeTrigger)
                {
                    Logger.MsgDebug("Horsefly Timeout, Getting New Offset", DebugTypeEnum.General);
                    this.HorseflyWaypointAbandonTime = MyAPIGateway.Session.GameDateTime;
                    AutoPilot.OffsetWaypointGenerator(true);
                }
                else if (AutoPilot.IsWaypointThroughVelocityCollision())
                {
                    Logger.MsgDebug("Horsefly Velocity Through Collision, Getting New Offset", DebugTypeEnum.General);
                    this.HorseflyWaypointAbandonTime = MyAPIGateway.Session.GameDateTime;
                    AutoPilot.OffsetWaypointGenerator(true);
                }
            }

            //WaitAtWaypoint
            if (Mode == BehaviorMode.WaitAtWaypoint)
            {
                var timeSpan = MyAPIGateway.Session.GameDateTime - this.HorseflyWaypointWaitTime;

                if (timeSpan.TotalSeconds >= this.HorseflyWaypointWaitTimeTrigger)
                {
                    ChangeCoreBehaviorMode(BehaviorMode.ApproachTarget);
                    this.HorseflyWaypointAbandonTime = MyAPIGateway.Session.GameDateTime;
                    AutoPilot.OffsetWaypointGenerator(true);
                    AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), NewAutoPilotMode.RotateToWaypoint | NewAutoPilotMode.ThrustForward | NewAutoPilotMode.PlanetaryPathing | AutoPilot.UserCustomMode | NewAutoPilotMode.WaypointFromTarget | NewAutoPilotMode.OffsetWaypoint);
                    BehaviorTriggerB = true;
                }
            }

            //Retreat
            if (Mode == BehaviorMode.Retreat)
            {
                if (Despawn.NearestPlayer?.Controller?.ControlledEntity?.Entity != null)
                {
                    //Logger.AddMsg("DespawnCoordsCreated", true);
                    AutoPilot.SetInitialWaypoint(VectorHelper.GetDirectionAwayFromTarget(this.RemoteControl.GetPosition(), Despawn.NearestPlayer.GetPosition()) * 1000 + this.RemoteControl.GetPosition());
                }
            }
        }
コード例 #7
0
        public override void MainBehavior()
        {
            if (RAI_SessionCore.IsServer == false)
            {
                return;
            }

            base.MainBehavior();

            //Logger.MsgDebug(Mode.ToString(), DebugTypeEnum.General);

            if (Mode != BehaviorMode.Retreat && Despawn.DoRetreat == true)
            {
                ChangeCoreBehaviorMode(BehaviorMode.Retreat);
                AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), NewAutoPilotMode.RotateToWaypoint | NewAutoPilotMode.ThrustForward | NewAutoPilotMode.PlanetaryPathing | AutoPilot.UserCustomMode);
            }

            if (Mode == BehaviorMode.Init)
            {
                if (!AutoPilot.Targeting.HasTarget())
                {
                    ChangeCoreBehaviorMode(BehaviorMode.WaitingForTarget);
                }
                else
                {
                    ChangeCoreBehaviorMode(BehaviorMode.ApproachTarget);
                    AutoPilot.OffsetWaypointGenerator(true);
                    AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), NewAutoPilotMode.RotateToWaypoint | NewAutoPilotMode.ThrustForward | NewAutoPilotMode.PlanetaryPathing | NewAutoPilotMode.WaypointFromTarget | AutoPilot.UserCustomMode | NewAutoPilotMode.OffsetWaypoint);
                }
            }

            if (Mode == BehaviorMode.WaitingForTarget)
            {
                if (AutoPilot.CurrentMode != AutoPilot.UserCustomModeIdle)
                {
                    AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), AutoPilot.UserCustomModeIdle);
                }

                if (AutoPilot.Targeting.HasTarget())
                {
                    ChangeCoreBehaviorMode(BehaviorMode.ApproachTarget);
                    AutoPilot.OffsetWaypointGenerator(true);
                    AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), NewAutoPilotMode.RotateToWaypoint | NewAutoPilotMode.ThrustForward | NewAutoPilotMode.PlanetaryPathing | NewAutoPilotMode.WaypointFromTarget | AutoPilot.UserCustomMode | NewAutoPilotMode.OffsetWaypoint);
                }
                else if (Despawn.NoTargetExpire == true)
                {
                    Despawn.Retreat();
                }
            }

            if (!AutoPilot.Targeting.HasTarget() && Mode != BehaviorMode.Retreat && Mode != BehaviorMode.WaitingForTarget)
            {
                ChangeCoreBehaviorMode(BehaviorMode.WaitingForTarget);
                AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), AutoPilot.UserCustomModeIdle);
            }

            //ApproachTarget
            if (Mode == BehaviorMode.ApproachTarget)
            {
                var timeSpan = MyAPIGateway.Session.GameDateTime - this.SniperWaypointAbandonTime;
                //Logger.MsgDebug("Distance To Waypoint: " + NewAutoPilot.DistanceToCurrentWaypoint.ToString(), DebugTypeEnum.General);

                if (AutoPilot.ArrivedAtOffsetWaypoint())
                {
                    ChangeCoreBehaviorMode(BehaviorMode.EngageTarget);
                    this.SniperWaypointWaitTime = MyAPIGateway.Session.GameDateTime;
                    AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), NewAutoPilotMode.RotateToWaypoint | NewAutoPilotMode.WaypointFromTarget);
                    BehaviorTriggerA = true;
                }
                else if (timeSpan.TotalSeconds >= AutoPilot.Data.WaypointAbandonTimeTrigger)
                {
                    Logger.MsgDebug("Sniper Timeout, Getting New Offset", DebugTypeEnum.General);
                    this.SniperWaypointAbandonTime = MyAPIGateway.Session.GameDateTime;
                    AutoPilot.OffsetWaypointGenerator(true);
                }
                else if (AutoPilot.IsWaypointThroughVelocityCollision())
                {
                    Logger.MsgDebug("Sniper Velocity Through Collision, Getting New Offset", DebugTypeEnum.General);
                    this.SniperWaypointAbandonTime = MyAPIGateway.Session.GameDateTime;
                    AutoPilot.OffsetWaypointGenerator(true);
                }
            }

            //ApproachWaypoint
            if (Mode == BehaviorMode.ApproachWaypoint)
            {
                var engageDistance    = AutoPilot.InGravity() ? AutoPilot.Data.EngageDistancePlanet : AutoPilot.Data.EngageDistanceSpace;
                var disengageDistance = AutoPilot.InGravity() ? AutoPilot.Data.DisengageDistancePlanet : AutoPilot.Data.DisengageDistanceSpace;

                if (AutoPilot.DistanceToTargetWaypoint < engageDistance)
                {
                    var distanceDifference      = engageDistance - AutoPilot.DistanceToTargetWaypoint;
                    var engageDifferenceHalved  = (disengageDistance - engageDistance) / 2;
                    var directionAwayFromTarget = Vector3D.Normalize(RemoteControl.GetPosition() - AutoPilot.Targeting.TargetLastKnownCoords);
                    var fallbackCoords          = directionAwayFromTarget * (distanceDifference + engageDifferenceHalved) + RemoteControl.GetPosition();
                    AutoPilot.SetInitialWaypoint(fallbackCoords);
                }
                else
                {
                    ChangeCoreBehaviorMode(BehaviorMode.EngageTarget);
                    AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), NewAutoPilotMode.RotateToWaypoint | NewAutoPilotMode.WaypointFromTarget);
                }
            }

            //Engage
            if (Mode == BehaviorMode.EngageTarget)
            {
                var timeSpan          = MyAPIGateway.Session.GameDateTime - this.SniperWaypointWaitTime;
                var engageDistance    = AutoPilot.InGravity() ? AutoPilot.Data.EngageDistancePlanet : AutoPilot.Data.EngageDistanceSpace;
                var disengageDistance = AutoPilot.InGravity() ? AutoPilot.Data.DisengageDistancePlanet : AutoPilot.Data.DisengageDistanceSpace;

                if (timeSpan.TotalSeconds >= AutoPilot.Data.WaypointWaitTimeTrigger || AutoPilot.DistanceToTargetWaypoint > disengageDistance)
                {
                    ChangeCoreBehaviorMode(BehaviorMode.ApproachTarget);
                    this.SniperWaypointAbandonTime = MyAPIGateway.Session.GameDateTime;
                    AutoPilot.OffsetWaypointGenerator(true);
                    AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), NewAutoPilotMode.RotateToWaypoint | NewAutoPilotMode.ThrustForward | NewAutoPilotMode.PlanetaryPathing | AutoPilot.UserCustomMode | NewAutoPilotMode.WaypointFromTarget | NewAutoPilotMode.OffsetWaypoint);
                }

                if (AutoPilot.DistanceToTargetWaypoint < engageDistance)
                {
                    ChangeCoreBehaviorMode(BehaviorMode.ApproachWaypoint);
                    AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), NewAutoPilotMode.RotateToWaypoint | NewAutoPilotMode.ThrustForward | NewAutoPilotMode.PlanetaryPathing | AutoPilot.UserCustomMode);
                }
            }

            //Retreat
            if (Mode == BehaviorMode.Retreat)
            {
                if (Despawn.NearestPlayer?.Controller?.ControlledEntity?.Entity != null)
                {
                    //Logger.AddMsg("DespawnCoordsCreated", true);
                    AutoPilot.SetInitialWaypoint(VectorHelper.GetDirectionAwayFromTarget(this.RemoteControl.GetPosition(), Despawn.NearestPlayer.GetPosition()) * 1000 + this.RemoteControl.GetPosition());
                }
            }
        }
コード例 #8
0
ファイル: Strike.cs プロジェクト: YoshiWoof22/RivalAI
        public override void MainBehavior()
        {
            bool skipEngageCheck = false;


            //Init
            if (Mode == BehaviorMode.Init)
            {
                if (!NewAutoPilot.Targeting.HasTarget())
                {
                    ChangeCoreBehaviorMode(BehaviorMode.WaitingForTarget);
                }
                else
                {
                    ChangeCoreBehaviorMode(BehaviorMode.ApproachTarget);
                    CreateAndMoveToOffset();
                    skipEngageCheck = true;
                }
            }

            //Waiting For Target
            if (Mode == BehaviorMode.WaitingForTarget)
            {
                if (NewAutoPilot.Targeting.HasTarget())
                {
                    ChangeCoreBehaviorMode(BehaviorMode.ApproachTarget);
                    CreateAndMoveToOffset();
                    skipEngageCheck = true;
                }
                else if (Despawn.NoTargetExpire == true)
                {
                    Despawn.Retreat();
                }
            }

            if (!NewAutoPilot.Targeting.HasTarget() && Mode != BehaviorMode.Retreat)
            {
                ChangeCoreBehaviorMode(BehaviorMode.WaitingForTarget);
            }

            //Approach Target
            if (Mode == BehaviorMode.ApproachTarget && !skipEngageCheck)
            {
                double distance = NewAutoPilot.InGravity() ? this.StrikeBeginPlanetAttackRunDistance : this.StrikeBeginSpaceAttackRunDistance;

                if (NewAutoPilot.DistanceToCurrentWaypoint <= distance && !NewAutoPilot.IsAvoidingCollision())
                {
                    ChangeCoreBehaviorMode(BehaviorMode.EngageTarget);
                    NewAutoPilot.ActivateAutoPilot(AutoPilotType.RivalAI, NewAutoPilotMode.RotateToWaypoint | NewAutoPilotMode.ThrustForward, RemoteControl.GetPosition(), true, false, StrikeEngageUseSafePlanetPathing);
                    skipEngageCheck = true;
                }

                if (skipEngageCheck == false)
                {
                    var timeSpan = MyAPIGateway.Session.GameDateTime - LastOffsetCalculation;

                    if (timeSpan.TotalSeconds >= StrikeOffsetRecalculationTime)
                    {
                        skipEngageCheck = true;
                        CreateAndMoveToOffset();
                    }

                    if (TargetIsHigh && NewAutoPilot.Targeting.Target.CurrentAltitude() < NewAutoPilot.OffsetPlanetMinTargetAltitude)
                    {
                        TargetIsHigh = false;
                        CreateAndMoveToOffset();
                    }
                    else if (!TargetIsHigh && NewAutoPilot.Targeting.Target.CurrentAltitude() > NewAutoPilot.OffsetPlanetMinTargetAltitude)
                    {
                        TargetIsHigh = true;
                        CreateAndMoveToOffset();
                    }
                }
            }

            //Engage Target
            if (Mode == BehaviorMode.EngageTarget && !skipEngageCheck)
            {
                Logger.MsgDebug("Strike: " + StrikeBreakawayDistance.ToString() + " - " + NewAutoPilot.DistanceToInitialWaypoint, DebugTypeEnum.General);
                if (NewAutoPilot.DistanceToInitialWaypoint <= StrikeBreakawayDistance || (NewAutoPilot.UseVelocityCollisionEvasion && NewAutoPilot.Collision.VelocityResult.CollisionImminent()))
                {
                    ChangeCoreBehaviorMode(BehaviorMode.ApproachTarget);
                    CreateAndMoveToOffset();
                }
            }
        }
コード例 #9
0
        public override void MainBehavior()
        {
            if (RAI_SessionCore.IsServer == false)
            {
                return;
            }

            Logger.MsgDebug(Mode.ToString(), DebugTypeEnum.General);

            if (Mode != BehaviorMode.Retreat && Despawn.DoRetreat == true)
            {
                ChangeCoreBehaviorMode(BehaviorMode.Retreat);
                AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), NewAutoPilotMode.RotateToWaypoint | NewAutoPilotMode.ThrustForward | NewAutoPilotMode.PlanetaryPathing | AutoPilot.UserCustomMode);
            }

            if (Mode == BehaviorMode.Init)
            {
                if (!AutoPilot.Targeting.HasTarget())
                {
                    ChangeCoreBehaviorMode(BehaviorMode.WaitingForTarget);
                }
                else
                {
                    ChangeCoreBehaviorMode(BehaviorMode.ApproachTarget);
                    AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), NewAutoPilotMode.RotateToWaypoint | NewAutoPilotMode.ThrustForward | NewAutoPilotMode.PlanetaryPathing | NewAutoPilotMode.WaypointFromTarget | AutoPilot.UserCustomMode);
                }
            }

            if (Mode == BehaviorMode.WaitingForTarget)
            {
                if (AutoPilot.CurrentMode != AutoPilot.UserCustomModeIdle)
                {
                    AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), AutoPilot.UserCustomModeIdle);
                }

                if (AutoPilot.Targeting.HasTarget())
                {
                    ChangeCoreBehaviorMode(BehaviorMode.ApproachTarget);
                    AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), NewAutoPilotMode.RotateToWaypoint | NewAutoPilotMode.ThrustForward | NewAutoPilotMode.PlanetaryPathing | NewAutoPilotMode.WaypointFromTarget | AutoPilot.UserCustomMode);
                }
                else if (Despawn.NoTargetExpire == true)
                {
                    Despawn.Retreat();
                }
            }

            if (!AutoPilot.Targeting.HasTarget() && Mode != BehaviorMode.Retreat && Mode != BehaviorMode.WaitingForTarget)
            {
                ChangeCoreBehaviorMode(BehaviorMode.WaitingForTarget);
                AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), AutoPilot.UserCustomModeIdle);
            }

            //Approach
            if (Mode == BehaviorMode.ApproachTarget)
            {
            }

            //WaitWaitAtWaypoint
            if (Mode == BehaviorMode.WaitAtWaypoint)
            {
            }

            //Retreat
            if (Mode == BehaviorMode.Retreat)
            {
                if (Despawn.NearestPlayer?.Controller?.ControlledEntity?.Entity != null)
                {
                    //Logger.AddMsg("DespawnCoordsCreated", true);
                    AutoPilot.SetInitialWaypoint(VectorHelper.GetDirectionAwayFromTarget(this.RemoteControl.GetPosition(), Despawn.NearestPlayer.GetPosition()) * 1000 + this.RemoteControl.GetPosition());
                }
            }
        }
コード例 #10
0
ファイル: Scout.cs プロジェクト: jturp/RivalAI
        public override void MainBehavior()
        {
            if (RAI_SessionCore.IsServer == false)
            {
                return;
            }

            base.MainBehavior();

            //Logger.MsgDebug(Mode.ToString(), DebugTypeEnum.General);

            if (Mode != BehaviorMode.Retreat && Despawn.DoRetreat == true)
            {
                ChangeCoreBehaviorMode(BehaviorMode.Retreat);
                AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), NewAutoPilotMode.RotateToWaypoint | NewAutoPilotMode.ThrustForward | NewAutoPilotMode.PlanetaryPathing | AutoPilot.UserCustomMode);
            }

            if (Mode == BehaviorMode.Init)
            {
                if (!AutoPilot.Targeting.HasTarget())
                {
                    ChangeCoreBehaviorMode(BehaviorMode.WaitingForTarget);
                }
                else
                {
                    ChangeCoreBehaviorMode(BehaviorMode.ApproachTarget);
                    AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), NewAutoPilotMode.RotateToWaypoint | NewAutoPilotMode.ThrustForward | NewAutoPilotMode.PlanetaryPathing | NewAutoPilotMode.WaypointFromTarget | AutoPilot.UserCustomMode);
                }
            }

            if (Mode == BehaviorMode.WaitingForTarget)
            {
                if (AutoPilot.CurrentMode != AutoPilot.UserCustomModeIdle)
                {
                    AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), AutoPilot.UserCustomModeIdle);
                }

                if (AutoPilot.Targeting.HasTarget())
                {
                    ChangeCoreBehaviorMode(BehaviorMode.ApproachTarget);
                    AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), NewAutoPilotMode.RotateToWaypoint | NewAutoPilotMode.ThrustForward | NewAutoPilotMode.PlanetaryPathing | NewAutoPilotMode.WaypointFromTarget | AutoPilot.UserCustomMode);
                }
                else if (Despawn.NoTargetExpire == true)
                {
                    Despawn.Retreat();
                }
            }

            if (!AutoPilot.Targeting.HasTarget() && Mode != BehaviorMode.Retreat && Mode != BehaviorMode.WaitingForTarget)
            {
                ChangeCoreBehaviorMode(BehaviorMode.WaitingForTarget);
                AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), AutoPilot.UserCustomModeIdle);
            }

            //Approach
            if (Mode == BehaviorMode.ApproachTarget)
            {
                var targetDist = Vector3D.Distance(RemoteControl.GetPosition(), AutoPilot.Targeting.TargetLastKnownCoords);

                if (targetDist < MaxDistanceFromTarget)
                {
                    if (AutoPilot.Data.PadDistanceFromTarget > 0 && targetDist > AutoPilot.Data.PadDistanceFromTarget)
                    {
                        //Nothing
                    }
                    else
                    {
                        BehaviorTriggerA = true;
                        ChangeCoreBehaviorMode(BehaviorMode.WaitAtWaypoint);
                        AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), (RotateToTargetWithinRange ? NewAutoPilotMode.RotateToWaypoint : NewAutoPilotMode.None) | NewAutoPilotMode.WaypointFromTarget | AutoPilot.UserCustomMode);
                    }
                }
            }

            //Engage
            if (Mode == BehaviorMode.WaitAtWaypoint)
            {
                var targetDist = Vector3D.Distance(RemoteControl.GetPosition(), AutoPilot.Targeting.TargetLastKnownCoords);

                if (AutoPilot.Data.PadDistanceFromTarget > 0 && targetDist > AutoPilot.Data.PadDistanceFromTarget)
                {
                    BehaviorTriggerC = true;
                    ChangeCoreBehaviorMode(BehaviorMode.ApproachTarget);
                    AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), NewAutoPilotMode.RotateToWaypoint | NewAutoPilotMode.ThrustForward | NewAutoPilotMode.PlanetaryPathing | NewAutoPilotMode.WaypointFromTarget | AutoPilot.UserCustomMode);
                }
                else if (targetDist > MaxDistanceFromTarget)
                {
                    BehaviorTriggerB = true;
                    ChangeCoreBehaviorMode(BehaviorMode.WaitAtWaypoint);
                    AutoPilot.ActivateAutoPilot(this.RemoteControl.GetPosition(), NewAutoPilotMode.RotateToWaypoint | NewAutoPilotMode.ThrustForward | NewAutoPilotMode.PlanetaryPathing | NewAutoPilotMode.WaypointFromTarget | AutoPilot.UserCustomMode);
                }
            }

            //Retreat
            if (Mode == BehaviorMode.Retreat)
            {
                if (Despawn.NearestPlayer?.Controller?.ControlledEntity?.Entity != null)
                {
                    //Logger.AddMsg("DespawnCoordsCreated", true);
                    AutoPilot.SetInitialWaypoint(VectorHelper.GetDirectionAwayFromTarget(this.RemoteControl.GetPosition(), Despawn.NearestPlayer.GetPosition()) * 1000 + this.RemoteControl.GetPosition());
                }
            }
        }