public PlayerBullet(Vector2 position, Alien target, SpaceGame parent) { this.position = position; this.target = target; timePassed = Game1.GameRandom.Next() % 1000; this.parent = parent; }
public Alien(SpaceGame parent) { position = new Vector2(Game1.GameRandom.Next() % (GameConstants.MiniGameCanvasWidth * 0.8f), -10); this.parent = parent; timePassed = 0; color = (AlienColor)(Game1.GameRandom.Next() % 4); }