コード例 #1
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ファイル: VectorVec4i.cs プロジェクト: woym2008/ArucoUnity
 public VectorVec4i(IntPtr vectorVec4iPtr, DeleteResponsibility deleteResponsibility = DeleteResponsibility.True)
     : base(vectorVec4iPtr, deleteResponsibility)
 {
 }
コード例 #2
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 public Point2f(System.IntPtr point2fPtr, DeleteResponsibility deleteResponsibility = DeleteResponsibility.True)
     : base(point2fPtr, deleteResponsibility)
 {
 }
コード例 #3
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ファイル: VectorDouble.cs プロジェクト: woym2008/ArucoUnity
 public VectorDouble(IntPtr vectorDoublePtr, DeleteResponsibility deleteResponsibility = DeleteResponsibility.True)
     : base(vectorDoublePtr, deleteResponsibility)
 {
 }
コード例 #4
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ファイル: CharucoBoard.cs プロジェクト: woym2008/ArucoUnity
            // Constructors & destructor

            internal CharucoBoard(IntPtr charucoBoardPtr, DeleteResponsibility deleteResponsibility = DeleteResponsibility.True)
                : base(charucoBoardPtr, deleteResponsibility)
            {
            }
コード例 #5
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 public Point3f(IntPtr point3fPtr, DeleteResponsibility deleteResponsibility = DeleteResponsibility.True)
     : base(point3fPtr, deleteResponsibility)
 {
 }
コード例 #6
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ファイル: Vec3d.cs プロジェクト: woym2008/ArucoUnity
 public Vec3d(IntPtr vec3dPtr, DeleteResponsibility deleteResponsibility = DeleteResponsibility.True)
     : base(vec3dPtr, deleteResponsibility)
 {
 }
コード例 #7
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 public HandleCppPtr(DeleteResponsibility deleteResponsibility = DeleteResponsibility.True)
 {
     this.cppPtr = System.IntPtr.Zero;
     this.deleteResponsibility = deleteResponsibility;
 }
コード例 #8
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 public VectorVectorPoint2f(System.IntPtr vectorVectorPoint2fPtr, DeleteResponsibility deleteResponsibility = DeleteResponsibility.True)
     : base(vectorVectorPoint2fPtr, deleteResponsibility)
 {
 }
コード例 #9
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 public HandleCppPtr(IntPtr cppPtr, DeleteResponsibility deleteResponsibility = DeleteResponsibility.True)
 {
     CppPtr = cppPtr;
     DeleteResponsibility = deleteResponsibility;
 }
コード例 #10
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 internal Mat(System.IntPtr matPtr, DeleteResponsibility deleteResponsibility = DeleteResponsibility.True)
     : base(matPtr, deleteResponsibility)
 {
 }
コード例 #11
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            // Constructors & destructor

            public HandleCppPtr(DeleteResponsibility deleteResponsibility = DeleteResponsibility.True)
            {
                CppPtr = IntPtr.Zero;
                DeleteResponsibility = deleteResponsibility;
            }
コード例 #12
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 internal GridBoard(System.IntPtr gridBoardPtr, DeleteResponsibility deleteResponsibility = DeleteResponsibility.True)
     : base(gridBoardPtr, deleteResponsibility)
 {
 }
コード例 #13
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ファイル: VectorMat.cs プロジェクト: brehm/aruco-unity
 public VectorMat(System.IntPtr vectorMatPtr, DeleteResponsibility deleteResponsibility = DeleteResponsibility.True)
     : base(vectorMatPtr, deleteResponsibility)
 {
 }
コード例 #14
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ファイル: Rect.cs プロジェクト: woym2008/ArucoUnity
 public Rect(IntPtr RectPtr, DeleteResponsibility deleteResponsibility = DeleteResponsibility.True)
     : base(RectPtr, deleteResponsibility)
 {
 }
コード例 #15
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 public HandleCppPtr(System.IntPtr cppPtr, DeleteResponsibility deleteResponsibility = DeleteResponsibility.True)
 {
     this.cppPtr = cppPtr;
     this.deleteResponsibility = deleteResponsibility;
 }
コード例 #16
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ファイル: VectorPoint3f.cs プロジェクト: woym2008/ArucoUnity
 public VectorPoint3f(IntPtr vectorPoint3fPtr, DeleteResponsibility deleteResponsibility = DeleteResponsibility.True)
     : base(vectorPoint3fPtr, deleteResponsibility)
 {
 }
コード例 #17
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 internal Board(System.IntPtr boardPtr, DeleteResponsibility deleteResponsibility = DeleteResponsibility.True)
     : base(boardPtr, deleteResponsibility)
 {
 }
コード例 #18
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ファイル: Size.cs プロジェクト: woym2008/ArucoUnity
 public Size(IntPtr sizePtr, DeleteResponsibility deleteResponsibility = DeleteResponsibility.True)
     : base(sizePtr, deleteResponsibility)
 {
 }
コード例 #19
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ファイル: Dictionary.cs プロジェクト: woym2008/ArucoUnity
 internal Dictionary(IntPtr dictionaryPtr, DeleteResponsibility deleteResponsibility = DeleteResponsibility.True)
     : base(dictionaryPtr, deleteResponsibility)
 {
 }