public VectorVec4i(IntPtr vectorVec4iPtr, DeleteResponsibility deleteResponsibility = DeleteResponsibility.True) : base(vectorVec4iPtr, deleteResponsibility) { }
public Point2f(System.IntPtr point2fPtr, DeleteResponsibility deleteResponsibility = DeleteResponsibility.True) : base(point2fPtr, deleteResponsibility) { }
public VectorDouble(IntPtr vectorDoublePtr, DeleteResponsibility deleteResponsibility = DeleteResponsibility.True) : base(vectorDoublePtr, deleteResponsibility) { }
// Constructors & destructor internal CharucoBoard(IntPtr charucoBoardPtr, DeleteResponsibility deleteResponsibility = DeleteResponsibility.True) : base(charucoBoardPtr, deleteResponsibility) { }
public Point3f(IntPtr point3fPtr, DeleteResponsibility deleteResponsibility = DeleteResponsibility.True) : base(point3fPtr, deleteResponsibility) { }
public Vec3d(IntPtr vec3dPtr, DeleteResponsibility deleteResponsibility = DeleteResponsibility.True) : base(vec3dPtr, deleteResponsibility) { }
public HandleCppPtr(DeleteResponsibility deleteResponsibility = DeleteResponsibility.True) { this.cppPtr = System.IntPtr.Zero; this.deleteResponsibility = deleteResponsibility; }
public VectorVectorPoint2f(System.IntPtr vectorVectorPoint2fPtr, DeleteResponsibility deleteResponsibility = DeleteResponsibility.True) : base(vectorVectorPoint2fPtr, deleteResponsibility) { }
public HandleCppPtr(IntPtr cppPtr, DeleteResponsibility deleteResponsibility = DeleteResponsibility.True) { CppPtr = cppPtr; DeleteResponsibility = deleteResponsibility; }
internal Mat(System.IntPtr matPtr, DeleteResponsibility deleteResponsibility = DeleteResponsibility.True) : base(matPtr, deleteResponsibility) { }
// Constructors & destructor public HandleCppPtr(DeleteResponsibility deleteResponsibility = DeleteResponsibility.True) { CppPtr = IntPtr.Zero; DeleteResponsibility = deleteResponsibility; }
internal GridBoard(System.IntPtr gridBoardPtr, DeleteResponsibility deleteResponsibility = DeleteResponsibility.True) : base(gridBoardPtr, deleteResponsibility) { }
public VectorMat(System.IntPtr vectorMatPtr, DeleteResponsibility deleteResponsibility = DeleteResponsibility.True) : base(vectorMatPtr, deleteResponsibility) { }
public Rect(IntPtr RectPtr, DeleteResponsibility deleteResponsibility = DeleteResponsibility.True) : base(RectPtr, deleteResponsibility) { }
public HandleCppPtr(System.IntPtr cppPtr, DeleteResponsibility deleteResponsibility = DeleteResponsibility.True) { this.cppPtr = cppPtr; this.deleteResponsibility = deleteResponsibility; }
public VectorPoint3f(IntPtr vectorPoint3fPtr, DeleteResponsibility deleteResponsibility = DeleteResponsibility.True) : base(vectorPoint3fPtr, deleteResponsibility) { }
internal Board(System.IntPtr boardPtr, DeleteResponsibility deleteResponsibility = DeleteResponsibility.True) : base(boardPtr, deleteResponsibility) { }
public Size(IntPtr sizePtr, DeleteResponsibility deleteResponsibility = DeleteResponsibility.True) : base(sizePtr, deleteResponsibility) { }
internal Dictionary(IntPtr dictionaryPtr, DeleteResponsibility deleteResponsibility = DeleteResponsibility.True) : base(dictionaryPtr, deleteResponsibility) { }