private void DartOnDartDestroyed(object sender, EventArgs eventArgs) { _currentDartShot = null; _delayManager.SetDelay(0); _delayManager.AddDelay(Settings._shootDelay); CoolDownEffects(); if (m_SappingAudioSource != null && m_SappingAudioSource.isPlaying) { m_SappingAudioSource.Stop(); } if (m_FireSound.isPlaying) { m_FireSound.Stop(); } SoundManager.PlaySFX(WireSnapping); }
private void MeleeTimerReset(object sender, EventArgs e) { _delayManager.SetDelay(0); }