Beispiel #1
0
 private void DartOnDartDestroyed(object sender, EventArgs eventArgs)
 {
     _currentDartShot = null;
     _delayManager.SetDelay(0);
     _delayManager.AddDelay(Settings._shootDelay);
     CoolDownEffects();
     if (m_SappingAudioSource != null && m_SappingAudioSource.isPlaying)
     {
         m_SappingAudioSource.Stop();
     }
     if (m_FireSound.isPlaying)
     {
         m_FireSound.Stop();
     }
     SoundManager.PlaySFX(WireSnapping);
 }
Beispiel #2
0
 private void MeleeTimerReset(object sender, EventArgs e)
 {
     _delayManager.SetDelay(0);
 }