public override void OnInspectorGUI() { CanvasParticleSystem system = (CanvasParticleSystem)target; system.material = (Material)EditorGUILayout.ObjectField("Material", system.material, typeof(Material), false); Texture inputTexture = (Texture)EditorGUILayout.ObjectField("Texture", system.texture, typeof(Texture), false); if (ReferenceEquals(inputTexture, system.texture) == false) { system.texture = inputTexture; system.UpdateMaterial(); } #if CANVAS_PFX_JOBS EditorGUI.BeginDisabledGroup(false); #else GUIStyle style = GUI.skin.GetStyle("HelpBox"); style.richText = true; EditorGUILayout.TextArea("Unity Jobs is are not enabled: Install the <b>Jobs</b> and <b>Burst</b> packages in the Package Manager, " + "\nthen apply the compilation symbol to the Player Settings.", style); if (GUILayout.Button("Add \"CANVAS_PFX_JOBS\" symbol to Player Settings")) { Debug.Log("AddDefineSymbols CANVAS_PFX_JOBS"); DefineSymbolsUtils.AddDefineSymbols(new[] { "CANVAS_PFX_JOBS" }); } EditorGUI.BeginDisabledGroup(true); #endif system.useJobs = EditorGUILayout.Toggle("Convert to mesh using Jobs", system.useJobs); EditorGUI.EndDisabledGroup(); }
public static void UpdateScriptingDefineSymbols() { DefineSymbolsUtils.AddGlobalDefine(DEFINE_DOOZY_MANAGER); if (Settings.UsePlaymaker) { DefineSymbolsUtils.AddGlobalDefine(DEFINE_PLAYMAKER); } else { DefineSymbolsUtils.RemoveGlobalDefine(DEFINE_PLAYMAKER); } if (Settings.UseMasterAudio) { DefineSymbolsUtils.AddGlobalDefine(DEFINE_MASTER_AUDIO); } else { DefineSymbolsUtils.RemoveGlobalDefine(DEFINE_MASTER_AUDIO); } if (Settings.UseTextMeshPro) { DefineSymbolsUtils.AddGlobalDefine(DEFINE_TEXT_MESH_PRO); } else { DefineSymbolsUtils.RemoveGlobalDefine(DEFINE_TEXT_MESH_PRO); } }