public override void Deserialize(ICustomDataInput reader) { Outcome = reader.ReadVarShort(); Wave = reader.ReadByte(); Rewards = new FightLoot(); Rewards.Deserialize(reader); }
public FightResultListEntry( short outcome, byte wave, FightLoot rewards ) { Outcome = outcome; Wave = wave; Rewards = rewards; }
public FightResultFighterListEntry( short outcome, byte wave, FightLoot rewards, double id_, bool alive ) : base( outcome, wave, rewards ) { Id_ = id_; Alive = alive; }
public FightResultMutantListEntry( short outcome, byte wave, FightLoot rewards, double id_, bool alive, short level ) : base( outcome, wave, rewards, id_, alive ) { Level = level; }
public FightResultPlayerListEntry( short outcome, byte wave, FightLoot rewards, double id_, bool alive, short level, List <FightResultAdditionalData> additional ) : base( outcome, wave, rewards, id_, alive ) { Level = level; Additional = additional; }
public FightResultTaxCollectorListEntry( short outcome, byte wave, FightLoot rewards, double id_, bool alive, byte level, BasicGuildInformations guildInfo, int experienceForGuild ) : base( outcome, wave, rewards, id_, alive ) { Level = level; GuildInfo = guildInfo; ExperienceForGuild = experienceForGuild; }