public void Test_Delete_Friend_When_Disconnected() { var guid = Guid.NewGuid(); var targetGuid = Guid.NewGuid(); _session.Character.CharacterRelations.TryAdd(guid, new CharacterRelation { CharacterId = _session.Character.CharacterId, CharacterRelationId = guid, RelatedCharacterId = 2, RelationType = CharacterRelationType.Friend }); _session.Character.RelationWithCharacter.TryAdd(targetGuid, new CharacterRelation { CharacterId = 2, CharacterRelationId = targetGuid, RelatedCharacterId = _session.Character.CharacterId, RelationType = CharacterRelationType.Friend }); Assert.IsTrue(_session.Character.CharacterRelations.Count == 1 && _session.Character.RelationWithCharacter.Count == 1); var fdelPacket = new FdelPacket { CharacterId = 2 }; _handler.DeleteFriend(fdelPacket); Assert.IsTrue(_session.Character.CharacterRelations.IsEmpty); }
public void Test_Delete_Friend() { var fdelPacket = new FdelPacket { CharacterId = _targetChar.CharacterId }; _targetSession.Character.FriendRequestCharacters.TryAdd(0, _session.Character.CharacterId); var finsPacket = new FinsPacket { CharacterId = _targetChar.CharacterId, Type = FinsPacketType.Accepted }; _handler.AddFriend(finsPacket); _handler.DeleteFriend(fdelPacket); Assert.IsTrue(_session.Character.CharacterRelations.All(s => s.Value.RelatedCharacterId != _targetSession.Character.CharacterId) && _targetSession.Character.CharacterRelations.All(s => s.Value.RelatedCharacterId != _session.Character.CharacterId)); }