public void Test_Add_Distant_Friend() { _targetSession.Character.FriendRequestCharacters.TryAdd(0, _session.Character.CharacterId); var flPacket = new FlPacket { CharacterName = _targetSession.Character.Name }; _handler.AddDistantFriend(flPacket); Assert.IsTrue(_session.Character.CharacterRelations.Any(s => s.Value.RelatedCharacterId == _targetSession.Character.CharacterId) && _targetSession.Character.CharacterRelations.Any(s => s.Value.RelatedCharacterId == _session.Character.CharacterId)); }